Intrigues

De CK3 - FR
Cette page est une traduction de la page Intrigues du Wiki officiel de Crusader Kings 3.


Any character can be targeted with a scheme in accordance with the plans of the schemer. Each character can run one scheme of each type at the same time. Ongoing schemes can be canceled at any point. Various events can take place during a scheme.

Some traits, characteristic or statuses of the schemer and target can influence various values in a scheme. A hideous character, for example, would take significant penalty in seducing others. Higher-ranked characters are harder to be targeted by lower-ranked ones.

Scheme mechanics

Each scheme has 2 values to keep track of:

  • Modèle:Icon/s Success Chance determines how likely it is for the scheme to succeed when it is executed and grows over time.
  • Modèle:Icon/s Phase Length determines how fast the scheme progresses. On Personal schemes it determines when the scheme completes and on Hostile and Political schemes it determines how long does it take to gain Advantage.

Hostile and Political schemes have 4 additional values.

  • Modèle:Icon/s Potential determines the maximum Success Chance. The schemer's skills can give up to 30% Potential, with the rest coming from agents. Potential cannot exceed 95% except for contract schemes.
  • Modèle:Icon/s Secrecy determines how likely it is for a scheme to remain undetected by the target. The chance for the scheme to be discovered upon execution is equal to the missing Secrecy and the chance for the scheme to gain a Breach each month is equal to a tenth of the missing Secrecy. Secrecy has no effects during Grace. Grace is normally six months, but raises to ten months with the Fichier:Node intrigue.png Court of Shadows perk.
  • Fichier:Scheme breach.png Breaches is how many times the scheme has been breached and reduces Success Chance. If it reaches 5 the scheme automatically fails.
  • Fichier:Scheme opportunity.png Advantage are used to execute the scheme or offered as enticements to agents. Once at least 5 Advantage has been obtained, the scheme can be executed. Alternatively it may be executed using 10, 15 or 20 Advantage to gain +5%, +10% or +20% Success Chance but it cannot increase it above the scheme's maximum success chance. A scheme starts with 1 Advantage for every 5 points of Modèle:Icon/i Intrigue the schemer has over 15.

Scheme Types

Hostile schemes

Hostile schemes use agents and secrecy. If secrecy fails the targeted character will gain an imprisonment reason on the schemer. Hostile schemes cannot target the schemer's own children unless the schemer has the Modèle:Icon/s Sadistic trait.

Scheme Skill used Max secrecy Success effect Requirements Modèle:Icon/s Stress gain
Fichier:Icon scheme murder.png Murder Modèle:Icon/i Intrigue 95% Target is killed None Modèle:Icon/h +40 Honest
Modèle:Icon/j +40 Just
Modèle:Icon/c +80 Compassionate
Fichier:Icon scheme abduct.png Abduct Modèle:Icon/i Intrigue 85% Target is imprisoned Fichier:Node intrigue.png Kidnapper perk Modèle:Icon/h +20 Honest
Modèle:Icon/j +20 Just
Modèle:Icon/c +40 Compassionate
Fichier:Icon scheme fabricate hook.png Fabricate Hook Modèle:Icon/i Intrigue 95% Gain a Hook on the target Fichier:Node intrigue.png Truth is Relative perk or Modèle:Icon/v Vengeful trait against a Rival
Fichier:Icon scheme claim throne.png Claim Throne Modèle:Icon/l Learning 95% Gain Pressed Claim on the Liege's Primary Title Fichier:Node stewardship.png Meritocracy perk
Modèle:Icon/y Landed
Fichier:Icon scheme steal back artifact.png Steal Artifact Modèle:Icon/i Intrigue 95% Gain the targeted artifact Modèle:Icon/p Artifact claim Modèle:Icon/v -30 Vengeful
Modèle:Icon/j -15 Just
Modèle:Icon/h +20 Honest
Fichier:Icon scheme claim throne.png Overthrow Regent Modèle:Icon/i Intrigue 85% Become the new regent Modèle:Icon/d Target is the regent of the same liege
Fichier:Icon imperial treasury.png Siphon Treasury Modèle:Icon/i Intrigue 95% Converts Treasury into Gold Modèle:Icon/t Treasury Modèle:Icon/c +40 Content
Fichier:Icon scheme seizure.png Seize Realm Modèle:Icon/i Intrigue 95% Take the target's titles Modèle:Icon/r Adventurer government
Modèle:Icon/i Illustrious level of fame
Modèle:Icon/y Target is an independent ruler
Modèle:Icon/h +40 Honest
Modèle:Icon/j +40 Just
Modèle:Icon/c +80 Compassionate
Fichier:Icon scheme steal herd.png Steal Herd Modèle:Icon/i Intrigue 95% Take Herd from the target Modèle:Icon/k Nomadic government
Modèle:Icon/h Target has Herd
Modèle:Icon/n At war with the target
Modèle:Icon/c +20 Compassionate
Modèle:Icon/c +20 Content
Modèle:Icon/c +20 Craven
Modèle:Icon/h +20 Honest
Fichier:Icon scheme disbelieve mandala.png Disbelieve Mandala Modèle:Icon/i Intrigue 95% Target loses Legitimacy and Piety Fichier:Aspect of trickery small.png Aspect of Trickery level 3
Modèle:Icon/a Target has Mandala government
Modèle:Icon/y Target is a House Head

Being at war with someone grants -50 Success Chance to Murder schemes and -500 Success Chance to Abduction schemes.

Personal schemes

Personal schemes do not use secrecy or agents. A failure prevents the scheme from being used again on the same character and may cause additional penalties.

Scheme Skill Success effect Failure effect Requirements
Sway
Fichier:Icon scheme sway.png
Modèle:Icon/d
Learn Language
Fichier:Icon scheme learn language.png
Modèle:Icon/l
  • Schemer learns the target's language
  • Target's language is not learned
Seduce
Fichier:Icon scheme seduce.png
Modèle:Icon/i
  • Gain +20 Modèle:Icon/o Opinion with the target
  • If characters have opposite gender high chance of pregnancy
  • If both characters have compatible sexuality target becomes a Lover
  • Either character may gain a secret depending on faith doctrines
  • Target's sexuality is compatible
Romance
Fichier:Icon scheme romance.png
Modèle:Icon/d
  • Target becomes a Soulmate
  • If the target does not have a Lover lose -10 Modèle:Icon/o Opinion with the target
  • If the target has a Lover can attempt to kill either with 50% discovery chance
  • Both characters' sexuality is compatible
Befriend
Fichier:Icon scheme befriend.png
Modèle:Icon/d
  • If the target is a Modèle:Icon/f Friend becomes Modèle:Icon/b Best Friend
  • If the target is a Modèle:Icon/r Rival ends the rivalry
  • If the target is a Faction Leader it disbands the Faction
  • If the target is a member of a Faction it leaves the Faction
  • Lose -20 Modèle:Icon/o Opinion with the target
  • If the target is a Modèle:Icon/r Rival lose -15 Modèle:Icon/o Opinion with every courtier
  • If the target is a Faction Leader gain +20 Faction Discontent
  • If the target is a Spouse it exposes a random secret unless the schemer pays 100 Modèle:Icon/g Gold or has a Hook
  • If the target is a Theocracy Vassal their realm capital loses -10 Modèle:Icon/c Control
  • If the target is the Direct Liege lose -150 Modèle:Icon/p Prestige
  • Befriend perk
Elope
Fichier:Icon scheme elope.png
Modèle:Icon/i
  • Target joins the schemer court and marries them
  • If either character is married it divorces their spouse
  • 50% chance the Lovers secret becomes exposed
  • Target is Lover or Soulmate
  • Target is unlanded
  • Target is in a different court
Convert to Witchcraft
Fichier:Icon scheme convert to witchcraft.png
Modèle:Icon/l
  • If target's faith has the Accepted witchcraft doctrine it gains the Modèle:Icon/w Witch trait
  • If target's faith has the Shunned or Crime witchcraft doctrine it gains the Fichier:Secret religious.png Is a Witch secret
  • If either character has the Witch secret the other character discovers it
  • If schemer has the Witch secret and both characters are vassals of the same liege the liege discovers the secret
  • Witch trait or secret
Mentorship
Fichier:Mentor.png
Modèle:Icon/l
  • Gain +10 Modèle:Icon/m Merit for each Merit Rank the target has above the schemer
  • Gain the Modèle:Icon/c Confucian Education trait or experience for it if target has it
  • Choose to gain a commander trait the target has
  • Celestial government
  • Target is a ruler or courtier
  • At peace the target

Political schemes

Modèle:Expansion Political schemes are only available between characters with Modèle:Icon/g Administrative, Modèle:Icon/c Celestial, Modèle:Icon/r Ritsuryō, Modèle:Icon/m Meritocratic or Modèle:Icon/m Meritocratic Khanate government that are in the same realm. They have no failure effects beyond giving Modèle:Icon/s Stress, the only exception being Raid Estate. If a vassal is discovered performing the scheme the liege will consider them a Modèle:Icon/ccriminal unless the character obtained a remit. If the liege is discovered performing the scheme they will become rivals with the target.

Scheme Skill Agents Secrecy Success effect Requirements
Fichier:Icon scheme expand power base.png Expand Power Base Modèle:Icon/s Stewardship Modèle:Icon/y Modèle:Icon/n
  • Gain +10%, +20% or +30% Investment Capacity for 10 years
  • Amount depends on the character's combined Modèle:Icon/s Stewardship and Modèle:Icon/i Intrigue
Fichier:Icon scheme promote.png Promote Modèle:Icon/d Diplomacy Modèle:Icon/y Modèle:Icon/n
  • Target gains the Promoted modifier for 10 years, giving the following effects:
    • +20 Appointment Succession Score
    • +30 Acclamation Succession Score
  • Improves relations between characters' houses by +10%
Fichier:Icon scheme slander.png Slander Modèle:Icon/d Diplomacy Modèle:Icon/y Modèle:Icon/y
  • Target gains the Slandered modifier for 10 years, giving the following effects:
    • -25 Appointment Succession Score
    • -50 Acclamation Succession Score
    • -5% Modèle:Icon/g Governor Efficiency
  • Reduces relations between characters' houses by -10%
  • Target has a 20% chance to gain a negative Nickname
Modèle:Icon/n Target is the liege
Fichier:Icon scheme challenge status.png Challenge Status Modèle:Icon/l Learning Modèle:Icon/y Modèle:Icon/y
  • Take Modèle:Icon/i Influence equal to Scheme Success Chance
  • Target loses 5% Powerful Family Rating
Modèle:Icon/n Target is a Ceremonial Monarch
Fichier:Secret raid.png Raid Estate Modèle:Icon/i Intrigue Modèle:Icon/y Modèle:Icon/y
  • Gain Modèle:Icon/g Gold
  • Members of the target's House may be killed, maimed or improsoned
  • A building on in the target's Estate is destroyed
  • Target's House gains the Estate Raided modifier for 5 years, giving the following effects:
    • -25% Domain Taxes
    • +25 Domicile Building Construction Time
  • Considered a crime towards the target
Modèle:Icon/y House Head
Modèle:Icon/y Target is a House Head
Modèle:Icon/n Target is a Ceremonial Monarch
Modèle:Icon/g Administrative government or 800 Modèle:Icon/m Movement power
Fichier:Icon dispute border.png Border Dispute Modèle:Icon/d Diplomacy Modèle:Icon/y Modèle:Icon/n Modèle:Icon/y Target is a neighbor
Modèle:Icon/n Target is the liege
Modèle:Icon/nFichier:Imperial bureaucracy 0.png Fixed Border Policy law
Fichier:Icon subsume province.png Subsume Governorship Modèle:Icon/d Diplomacy Modèle:Icon/y Modèle:Icon/n Modèle:Icon/y Head of a Powerful or Dominant family
Modèle:Icon/y Target is a neighbor
Modèle:Icon/n Target is not the liege
Modèle:Icon/nFichier:Imperial bureaucracy 0.png Fixed Border Policy law
Fichier:Icon scheme depose.png Depose Modèle:Icon/i Intrigue Modèle:Icon/y Modèle:Icon/y
  • Replace the top liege
  • Choose the fate of the top liege
Modèle:Icon/y Head of a Powerful or Dominant family
Modèle:Icon/e Target is emperor or above
Modèle:Icon/n Negative physical traits if culture has the Palace Politics tradition
Modèle:Icon/n Merit Rank below 4 if government is Celestial
Fichier:Dynastic cycle phase instability.png Dynastic Cycle era is Tension if government is Celestial
Fichier:Icon ingratiate family.png Ingratiate Family Modèle:Icon/d Diplomacy Modèle:Icon/n Modèle:Icon/n Fichier:Domicile building living quarters.png Fine Living Quarters or Guest Houses estate upgrade
Fichier:Icon teach governor.png Mentor in Governance Modèle:Icon/s Stewardship Modèle:Icon/y Modèle:Icon/n Fichier:Domicile building reference corpus.png Private Study or Law Library estate upgrade
Modèle:Icon/nModèle:Icon/r Rival
Fichier:Icon scheme promote.png Promote Movement Power Modèle:Icon/d Diplomacy Modèle:Icon/y Modèle:Icon/n
  • Targeted movement gains +100 Modèle:Icon/m Personal Movement Power per Merit Rank
Modèle:Icon/y Involved in the Dynastic Cycle situation
Fichier:Icon scheme slander.png Slander Movement Power Modèle:Icon/d Diplomacy Modèle:Icon/y Modèle:Icon/n
  • Targeted movement loses -100 Modèle:Icon/m Personal Movement Power per Merit Rank
Modèle:Icon/y Involved in the Dynastic Cycle situation
Modèle:Icon/n Target is in the same Political Movement
Fichier:Icon scheme damage legitimacy.png Damage Legitimacy Modèle:Icon/i Intrigue Modèle:Icon/n Modèle:Icon/y Modèle:Icon/y Target is the liege
Modèle:Icon/nModèle:Icon/c Celestial government
Fichier:Icon scheme foster legitimacy.png Foster Legitimacy Modèle:Icon/i Intrigue Modèle:Icon/n Modèle:Icon/n
  • Targe gains 100 Modèle:Icon/l Legitimacy
  • If Scheme Success Chance is 75-89 there's a 50% chance to gain a Modèle:Icon/w Weak Hook on the target
  • If Scheme Success Chance is 90-100 there's a 50% chance to gain a Modèle:Icon/s Strong Hook on the target
Modèle:Icon/y Target is the liege
Modèle:Icon/nModèle:Icon/c Celestial government
Fichier:Secret.png Find Secrets Modèle:Icon/i Intrigue Modèle:Icon/n Modèle:Icon/n Fichier:Council.png Imperial Censor or Minister of Justice
Modèle:Icon/n Target is the liege

Mandala schemes

Modèle:Expansion Mandala schemes are only available to rulers with Modèle:Icon/m Mandala government who have the Fichier:Aspect of trickery small.png Aspect of Trickery. Both schemes can only target the same ruler once every 5 years and do not use secrecy. The skill used in both schemes is Modèle:Icon/i Intrigue

Agents

Most hostile and political schemes can have up to 5 agents - adult characters who contribute to the scheme. Only the target's courtiers, guests and direct vassals can be invited as agents and only if they are not imprisoned or part of another scheme. Agents come in many types, which determines what scheme stat they will increase and which skills and traits will increase their contribution. The contribution of each agent is capped at +50. A scheming character is protected from discovery while the scheme progresses but its agents are not.

Once a scheme has started, characters can be invited into the agent slots. Acceptance depends on the agent's Modèle:Icon/o Opinion of the schemer and the schemer's skills and decreases with the title rank of the scheme's target of if the target is in another realm. Your relationship with the agent can have a large impact (+100 Best Friend, +50 Friend, +25 Lover), as can personality (see #Agent Personality below), and potential enticements (one section below). Characters who are Modèle:Icon/t terrified of the scheme target will never become agents except through the use of a Modèle:Icon/s Strong Hook. Some scheme events may give the option to add a new agent slot to an active scheme.

Each agent can also contribute to their agent type scheme stat regardless of their exact agent type based on their closeness to the scheme target. Having the target's Modèle:Icon/s Spymaster as an agent adds as much success chance as the Spymaster has Modèle:Icon/i Intrigue.

Closeness Success chance
Spouse +30
Guardian +30
Concubine +20
Close Family +10
Extended Family +5
Closeness (realm) Success chance
Modèle:Icon/d Diarch +30
Fichier:Council.png Councilor +10
Fichier:Powerful vassal.png Powerful Vassal +5
Modèle:Icon/v Vassal +2
Closeness (court position) Success chance
Modèle:Icon/c Personal Physician +20
Fichier:Cupbearer court position.png Cup-Bearer +20
Fichier:Food taster court position.png Food Taster +20
Modèle:Icon/b Bodyguard +20
Fichier:Chief eunuch court position.png Chief Eunuch +20
Fichier:Lady in waiting court position.png Lady-in-waiting +5
Closeness (relation) Success chance
Modèle:Icon/b Best Friend +30
Modèle:Icon/f Friend +20
Fichier:Lover.png Lover +20
Fichier:Nemesis.png Nemesis +10
Modèle:Icon/r Rival +5

Modèle:Clear Depending on the relation between agents, random positive or negative events may take place.

Swaying Agents

Some potential agents can be swayed to join your scheme. Starting opinion

Closeness Success chance Notes
Leverage Scheme Advantages (x3) +10
Leverage Scheme Advantages (x5) +30
Bribe +10 Scales based on agent rank; -50% with Fichier:Guile legacy track.png Guile Legacy
Hefty Bribe +20 Scales based on agent rank; -50% with Fichier:Guile legacy track.png Guile Legacy
Offer a Hook on Yourself +20 Gain ~20 stress
Use your Hook on Them +100
Offer Prestige +20
Offer Influence +20 Administrative government only
Grant Council Seat ? Agent must be a landed vassal
Grant County they Claim ? You must directly own the claimed county
Offer Piety +20 Agent must have high zealousness

Modèle:Clear

Agent Personality

Some agents are more likely than others to engage in hostile scheming based on their AI Personality (the following discussion does not apply to political schemes other than Raid Estate and in some cases may be the opposite, like Compassionate characters getting a bonus to Promote schemes). The character personality title (such as "Content Zealot") gives clues about how the character will respond to scheming based on their strongest personality aspects, but the title doesn't matter as much as the hidden real personality values (Boldness, Compassion, and so on). For example, a character that is a Knave (only notable trait is slight dishonor) could still suffer a small acceptance penatly for "immoral" because their slight dishonor doesn't overcome their modest compassion.

  • Most characters (even generous characters like Lackeys) face a -10 acceptance penalty for "nothing to gain" unless they dislike the target. Greedy characters (like Rapacious characters or Raveners) suffer -35 acceptance for nothing to gain unless they get a title from the target's death. However, they get twice the acceptance from Modèle:Icon/g gold bribes (+20 instead of +10) and removes the nothing to gain penalty.
  • Low Boldness face a -10 acceptance penalty for "too dangerous". For Cowardly characters (like Spineless characters or Cravens), this increases to -100, and the penalty stacks with "Modèle:Icon/i Intimidated/Modèle:Icon/t Terrified by Target"
  • Most Compassionate characters (Gracious or Empaths) have a larger immoral penalty (-40), which scales downward until it becomes a bonus for Evil Villains (+10)!
  • Characters with even a little Vengefulness will get a large (+40) bonus to scheme against someone who has slighted them, even if they are not rivals.
  • Religious characters (Believers and Zealots) will be more willing to scheme against someone who is of an astray religion (+10 to +25), doubled for hostile or evil (+20 to +50).

Scheme type agents

This table includes a quick reference of the types of assassins for each scheme arrangement with the most relevant skills (size indicates relevance). For full details on beneficial traits, see agent tables below.

Scheme type Balanced Arrangement Focus on Potential Focus on Phase Length Focus on Secrecy
Murder
Abduct
Fabricate Hook
Steal Artifact

Modèle:Clear

Scheme potential agents

The following agents increase Modèle:Icon/s Scheme Potential. The Eunuch agent type is only available for agents with the Modèle:Icon/e Eunuch or Modèle:Icon/b Beardless Eunuch trait and requires either the schemer or the target's culture to have the Court Eunuchs, Byzantine Traditions or Palace Politics tradition. The Devotee agent type can only be added by events from having a positive Camp Temperament.

Agent type Skills (max 25 each) Trait bonuses Trait penalties Description
Alchemist +0.75 per Modèle:Icon/l Learning This world is but a slew of strange substances! A vortex of unknowable forces! With understanding, Creation itself may come under one's command...
Ambusher Hit first, hit hard, hit unexpectedly, and if all goes well, you won't need to hit twice.
Assassin Knife, poison, or peasant's pitchfork — as long as they're not breathing by daybreak, it's all the same to me.
Bailiff Ours is not to evaluate what's right — simply to enforce what's written.
Bodyguard A good sword in arm's reach is much more effective if there's already an arm holding it.
Bookkeeper Oh, the sums? Yes, they match. Of course, of course...
Cleric Faith demands fire like the land thirsts for rain. They can exist apart, but the one is poorer for it.
Comrade-in-Arms After a few minutes, I'll "remember" dropping my locket and wander off, leaving the two of you to... talk in private.
Diplomat Some situations call for a delicate touch, and there's nothing subtler than words whispered in private.
Draughtsman An architect of machines, an engineer extraordinaire that can make any of your ideas a reality... at least, on paper.
Lookout A set of hands to do the dirty work is no good without a pair of eyes to watch them.
Muscle +1 per Modèle:Icon/p Prowess Sometimes you just need more brawls than brains.
Musician Is it really life if it's bereft of music? I don't think so, but then, I'm never lacking for music.
Outcast An outcast can be a great insider; after all, who questions why a wretch languishes in the shadows, or how a beggar chooses which window to wait under?
Outrider Mobility is key to many things — a man in the right place at the right time can move mountains, and a good horse moves the man.
Physic +0.75 per Modèle:Icon/l Learning Expertise in human anatomy is a given, but it takes a strong stomach to apply such practically.
Poet Any petty lord with an education can master words, but it takes true, unmitigated talent to master verse.
Poisoner Even the strongest man is a mere quaff of the right combination of herbs from an early grave.
Scout If you don't know what's ahead of you, you can hardly react to it in time.
Scribe I've always said that the best servants are confident in their letters but humble about their instructions.
Shill A friendly voice from a perfect stranger can go a long way in a crowd — and really, who's to say who knows who?
Smith Not all art is painted — some is wrought.
Theologian There's more to religion than mere passion: rhetoric, resolve, and innovative thinking are the heart and breath of scholarship.
Thief Violence is, they say, the mark of an amateur.
Thug Cosh 'em in the skull and get the barrel ready; this'll definitely be fast but it doesn't have to be loud.
Tumbler Dancing, prancing, contorting, and cavorting! Window or wall, I fall like a cat and spring like a sparrow.
Tutor A good teacher adapts as much to their student as to their subject.
Wolf Hunter Romance without danger is passionless, and what better signifier of danger than the pelt of a wolf?
Wraggler There's an art to calming and intimidating an animal, breaking it to your will — preferably before it breaks your body instead.
Eunuch Silent as the moon's passage, he moves through the marbled halls, a keeper of secrets in a land where words are currency. In the shadow of emperors, he whispers, shaping the fate of the empire with nothing but the softest murmur.
Devotee Have you heard of my leader, my brave and just liege? My benevolent overlord? Wherever they go, I shall follow.

Administrative agents

Modèle:Expansion The following agent types are only available for agents with Administrative government.

Agent type Skills (max 25 each) Trait bonuses Trait penalties Requirements Description
Sycophant A compliment never goes amiss with the powerful. Carefully crafted pleasantries and tactical fawning, even more so.
Intermediary Governor or house head Some situations call for a delicate touch, and there's nothing subtler than words whispered in private.
Proponent Governor or house head Someone to loudly and proudly tout your accomplishments — whether they're real or not — does wonders for the reputation.

Phase length agents

The following agents reduce Modèle:Icon/s Scheme Phase Length. The Bureaucrat agent type is only available for agents with a title rank of Modèle:Icon/d Duke or higher.

Agent type Skills (max 25 each) Trait bonuses Trait penalties Description
Cleric Faith demands fire like the land thirsts for rain. They can exist apart, but the one is poorer for it.
Drillmaster +0.75 per Modèle:Icon/m Martial Remember: we drill at our best so we can fight at our worst.
Footpad A purse, a throat, a groin — there's a lot of things you can take a knife to in a back alley, if you pick your moment right.
Gabbler There's an art to speaking for an hour without saying a thing.
Herald A good herald is loud, emphatic, and bold to a fault.
Infiltrator A latch left unlocked, a guard too hungover to patrol, a hand-drawn map dropped outside the walls, courtesy of a friend within.
Justiciar A knowledge of the law and a reputation for enforcing it fairly is an admirable, if dry, trait.
Lookout A set of hands to do the dirty work is no good without a pair of eyes to watch them.
Planner Ability to carefully craft a plan is one thing, but the difference between a good planner and an expert is simple: when things go awry, the expert can improvise.
Socialite A toast, my lords and ladies, to a good friend of mine I'd like you all to think of as highly as I do!
Supplier Connections, timing, and cunning are needed to excel at merchantry. Logistics combines all three.
Theologian There's more to religion than mere passion: rhetoric, resolve, and innovative thinking are the heart and breath of scholarship.
Tracker Mud's still damp where the fool trod in it; come on, we can't be more than an hour behind!
Wraggler There's an art to calming and intimidating an animal, breaking it to your will — preferably before it breaks your body instead.
Bureaucrat Knowledge of proper process and correct filing gives unbridled opportunities for constructive dishonesty.

Secrecy agents

The following agents increase Modèle:Icon/s Scheme Secrecy.

Agent type Skills (max 25 each) Trait bonuses Trait penalties Requirements Description
Decoy A spilled goblet, a well-timed joke, a brash challenge to a duel. All eyes are drawn elsewhere, none suspecting the true play unfolding in the shadows.
Justiciar A knowledge of the law and a reputation for enforcing it fairly is an admirable, if dry, trait.
Lookout A set of hands to do the dirty work is no good without a pair of eyes to watch them.
Courtesan Sexual orientation matches the target's gender You'd think that the Great and the Good would have learnt by now to be careful who they spill secrets to. They haven't.
Amanuensis Courtier A secretary is always there, always ignored, always scratching away in the corner on something or other...
Alibi Ruler, councilor or part of the target's family Preposterous! They were with me all evening, I can swear to that. You know my word is good.
Eunuch
  • Modèle:Icon/e Eunuch or Modèle:Icon/b Beardless Eunuch trait
  • Schemer or targer's culture has the Court Eunuchs, Byzantine Traditions or Palace Politics tradition
Silent as the moon's passage, he moves through the marbled halls, a keeper of secrets in a land where words are currency. In the shadow of emperors, he whispers, shaping the fate of the empire with nothing but the softest murmur.

Countermeasure focus

Each character can choose a Countermeasure Focus, which will give them a bonus against certain schemes but cause various penalties. They come in three tiers. Tier 2 countermeasure focuses are unlocked by the Modèle:Icon/p Paranoid trait or the Palace Politics tradition. Tier 3 countermeasures are unlocked by certain traditions, tenets or traits. Domiciles can unlock some Tier 2 or 3 countermeasures.

Most countermeasures affect all members of the court, with the exception of "Withdraw from View" which only affects the ruler using the countermeasure.

Countermeasure Focus Tier 1 effects Tier 2 effects Tier 3 effects Tier 3 requirements
Fichier:Bounties for whispers.png Bounties for Whispers Astute Diplomats tradition or Sacred Lies tenet
Fichier:Arbitrary arrests.png Arbitrary Arrests Life is just a Joke tradition
Fichier:Strengthen sentries.png Strengthen Sentries Isolationist tradition
Fichier:Redouble guards.png Redouble Guards Isolationist tradition
Fichier:Withdraw from view.png Withdraw from View Pastoral Isolation tenet, Modèle:Icon/r Reclusive trait or Modèle:Icon/s Shy trait

Bribe Officials

Modèle:Expansion Rulers with Modèle:Icon/g Administrative, Modèle:Icon/c Celestial, Modèle:Icon/m Meritocratic, Modèle:Icon/m Meritocratic Khanate or Modèle:Icon/r Ritsuryō government have access to an additional countermeasure focus called Bribe Officials.

Tier 1 effects Tier 2 effects Tier 3 effects

References

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