Traits
Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost through events and some traits can be inherited by descendants. Traits affect everything about a character, from attributes to the opinion others have on them. Most traits influence the outcome of certain events or grant additional options. When using the Ruler Designer, most traits have a cost in customization points.
Personality traits
Personality traits are the traits that represent a character the most and impact if and how much Modèle:Icon/s Stress a character receives for actions and decisions that conflict with these traits. For AI characters, it also determines their behavior (e.g. how resistant they are to another character's Modèle:Icon/d Dread). Characters tend not to have more than 3 personality traits. While personality traits can change, it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher. Custom characters can be given as many personality traits as the player wants.
Personality traits are most malleable during childhood, where they will gain an event to gain a personality trait at ages of 9, 11 and 13. If the player is playing as the child, they could choose to gain one of 3 possible traits. Otherwise, if the player is the guardian of a child, they can choose to go with child's acquired personality, or change it at a cost of stress. Children are more likely to gain the personality trait of their guardian, and less likely to gain the opposite of it. Certain Traditions make certain personalities more prevalent.
Each personality trait has one or two opposite traits and usually characters with opposite personality traits will have lowered Modèle:Icon/o Opinion of each other. Additionally, characters with same or similar traits will typically be easier to Befriend, Seduce and Romance, while harder for those with opposite or contrasting traits. A character cannot have two opposing traits, or three mutually exclusive traits. Personality traits are listed with opposite traits on the same row.
On Steam, if Stream Rich Presence is enabled one of the personality traits will be referenced while the user is playing.
| Trait | Character effects | AI effects | Cost | Trait | Character effects | AI effects | Cost |
|---|---|---|---|---|---|---|---|
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+40 | Craven icon
Craven This character does not enjoy being challenged, or scared, at all. |
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-10 | |
Calm icon
Calm This character takes things in stride, leading a slow-paced life. |
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+25 | Wrathful icon
Wrathful This character is quick to anger and fury. |
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+30 |
Chaste icon
Chaste This character dislikes intimate contact, avoiding the temptations of the flesh. |
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+20 | Lustful icon
Lustful Carnal desires burn hot in this character's core. |
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+25 |
Content icon
Content What they already have, be it much or little, is enough for this character. |
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+20 | Ambitious icon
Ambitious This character does their own thing and has little regard for others. |
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+40 |
Diligent icon
Diligent This character does not shy away from hard work. |
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+40 | Lazy icon
Lazy This character does not shy away from hard work. |
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-10 |
Forgiving icon
Forgiving This character is quick to move on from most things. |
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+25 | Vengeful icon
Vengeful This character is slow to forget a slight or someone who does them wrong. |
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+30 |
Generous icon
Generous Acts of benevolence and charity are no strangers to this character. |
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+20 | Greedy icon
Greedy This character keeps a tight grip on their purse and is always looking for ways to engorge it. |
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+30 |
Gregarious icon
Gregarious This character enjoys spending time with other people. |
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+30 | Shy icon
Shy This character prefers to avoid interacting with other people. |
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-10 |
Honest icon
Honest This character values truth and sincerity highly. |
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+20 | Deceitful icon
Deceitful To lie and deceive is in this character's nature. |
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+30 |
Humble icon
Humble This character does not ask for much in life. |
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+20 | Arrogant icon
Arrogant This character has no problem with their sense of worth. |
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+20 |
Just icon
Just This character has a strong sense of justice. |
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+40 | Arbitrary icon
Arbitrary This character does their own thing and has little regard for others. |
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+30 |
Patient icon
Patient To wait and bide their time is a specialty of this character. |
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+30 | Impatient icon
Impatient This character thinks that most things should happen fast: ideally they should happen now. |
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+25 |
Temperate icon
Temperate According to this character, it's best to enjoy things in moderation. |
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+40 | Gluttonous icon
Gluttonous This character scoffs at moderation; they want it all. |
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+20 |
Trusting icon
Trusting This character is quick to place their faith in others. |
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+10 | Paranoid icon
Paranoid This character sees enemies in every shadow. |
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-10 |
Zealous icon
Zealous Religious conviction burns bright at the center of this character. |
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+30 | Cynical icon
Cynical This character trusts the self-interest of others above all else. |
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+30 |
| Trait | Character effects | AI effects | Cost | Trait | Character effects | AI effects | Cost | Trait | Character effects | AI effects | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Compassionate Fichier:Trait compassionate.png |
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+10 | Callous Fichier:Trait callous.png |
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+40 | Sadistic Fichier:Trait sadistic.png |
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+40 |
| Fickle Fichier:Trait fickle.png |
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+25 | Stubborn Fichier:Trait stubborn.png |
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+30 | Eccentric Fichier:Trait eccentric.png |
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+15 |
Education traits
When reaching adulthood every character receives an education trait based on how their education focus went and can be upgraded by completing Fichier:Activity adult education.png University Visit activities. Level 5 education traits can only be obtained if the child's dynasty finished the Fichier:Legitimacy legacy track.png Legitimacy dynasty legacy or the estate has the Education Hall upgrade.
For custom rulers level 1 traits are free, level 2 traits cost 20, level 3 traits cost 40, level 4 traits cost 80 and level 5 traits cost 150.
| Source | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Modèle:Icon/d Diplomacy education | Modèle:Icon/n Naive Appeaser
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Modèle:Icon/a Adequate Bargainer
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Modèle:Icon/c Charismatic Negotiator
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Modèle:Icon/g Grey Eminence
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Modèle:Icon/v Virtuoso Arbitrator
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| Modèle:Icon/m Martial education | Modèle:Icon/m Misguided Warrior
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Modèle:Icon/t Tough Soldier
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Modèle:Icon/s Skilled Tactician
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Modèle:Icon/b Brilliant Strategist
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Modèle:Icon/e Exalted Warlord
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| Modèle:Icon/s Stewardship education | Modèle:Icon/i Indulgent Wastrel
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Modèle:Icon/t Thrifty Clerk
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Modèle:Icon/f Fortune Builder
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Modèle:Icon/m Midas Touched
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Modèle:Icon/g Golden Sovereign
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| Modèle:Icon/i Intrigue education | Modèle:Icon/a Amateurish Plotter
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Modèle:Icon/f Flamboyant Trickster
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Modèle:Icon/i Intricate Webweaver
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Modèle:Icon/e Elusive Shadow
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Modèle:Icon/c Conniving Puppetmaster
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| Modèle:Icon/l Learning education | Modèle:Icon/c Conscientious Scribe
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Modèle:Icon/i Insightful Thinker
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Modèle:Icon/a Astute Intellectual
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Modèle:Icon/m Mastermind Philosopher
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Modèle:Icon/e Erudite Oracle
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Modèle:Icon/b Bumbling Squire
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Modèle:Icon/c Confident Knight
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Modèle:Icon/f Formidable Banneret
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Modèle:Icon/f Famous Champion
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Modèle:Icon/t Town Dweller
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Modèle:Icon/m Mayor Trainee
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Modèle:Icon/t Town Maven
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Modèle:Icon/r Republican Heir
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Congenital traits
Modèle:See also Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait or are related. Congenital traits are marked with a white aura.
| Trait | Effects | Caused by inbreeding | Appearance age | Cost |
|---|---|---|---|---|
Melancholic icon
Melancholic This character has a hard time seeing the good in life. |
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Modèle:Icon/n | 10-14 | -20 |
Lunatic icon
Lunatic Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not. |
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Modèle:Icon/n | 16-30 | -15 |
Possessed icon
Possessed The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body. |
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Modèle:Icon/n | 10-20 | -20 |
Fecund icon
Fecund This character is fruitful and fertile. |
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Modèle:Icon/n | Birth | +50 |
Albino icon
Albino With their white hair and red eyes, this character strikes fear in many. |
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Modèle:Icon/n | Birth | 0 |
Lisping icon
Lisping This character has trouble pronouncing certain sounds. |
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Modèle:Icon/n | Birth | -5 |
Stuttering icon
Stuttering Finishing a sentence quickly is not this character's strong suit. |
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Modèle:Icon/n | Birth | -5 |
Pure-blooded icon
Pure-blooded This character is of a pure bloodline. |
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Modèle:Icon/y | Birth | +50 |
Giant icon
Giant Others have to crane their necks, and rein in awe, as this character walks by. |
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Modèle:Icon/y | Birth | +20 |
Scaly icon
Scaly This character is covered in scaly patches of skin. |
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Modèle:Icon/y | Birth | 0 |
Club-footed icon
Club-footed This character is cursed with twisted feet and an unsightly walk. |
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Modèle:Icon/y | Birth | 0 |
Dwarf icon
Dwarf This character is afflicted by a genetic disorder that stunts their growth. |
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Modèle:Icon/y | Birth | 0 |
Hunchbacked icon
Hunchbacked This character is weighted down by the curse of a humpback. |
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Modèle:Icon/y | Birth | -10 |
Sterile/Infertile icon
Sterile/Infertile This character cannot produce children. |
Modèle:Icon/f −50% Fertility | Modèle:Icon/y | Birth | 0 |
Wheezing icon
Wheezing This character is cursed to spend their life coughing and wheezing. |
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Modèle:Icon/y | Birth | -10 |
Spindly icon
Spindly This character's limbs are long and knobby. |
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Modèle:Icon/y | Birth | -10 |
Bleeder icon
Bleeder Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body. |
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Modèle:Icon/y | Birth | -20 |
Inbred icon
Inbred This character's family has been a bit too familiar. |
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Modèle:Icon/y | Birth | -30 |
Leveled congenital traits
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait, both positively and negatively.
The game incorrectly states that if both parents have the same trait, it will get inherited (it will, just not as an active trait), the actual factors for genetic inheritance are complicated, see Family (relation). The name of some leveled traits depends on the character's gender.
| Trait group | Negative level 3 | Negative level 2 | Negative level 1 | Positive level 1 | Positive level 2 | Positive level 3 |
|---|---|---|---|---|---|---|
| Appearance | Modèle:Icon/h Hideous (-30 cost)
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Modèle:Icon/u Ugly (-20 cost)
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Modèle:Icon/h Homely (-10 cost)
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Modèle:Icon/c Comely (+40 cost)
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Modèle:Icon/p Pretty/Handsome (+80 cost)
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Modèle:Icon/b Beautiful (+120 cost)
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| Intelligence | Modèle:Icon/i Imbecile (-45 cost)
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Modèle:Icon/s Stupid (-30 cost)
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Modèle:Icon/s Slow (-15 cost)
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Modèle:Icon/q Quick (+80 cost)
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Modèle:Icon/i Intelligent (+160 cost)
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Modèle:Icon/g Genius (+240 cost)
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| Physique | Modèle:Icon/f Feeble (-45 cost)
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Modèle:Icon/f Frail (-30 cost)
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Modèle:Icon/d Delicate (-15 cost)
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Modèle:Icon/h Hale (+60 cost)
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Modèle:Icon/r Robust (+120 cost)
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Fichier:Trait physique good 3.png Amazonian/Herculean (+180 cost)
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Physical traits
| Trait | Character effects | AI effects | Cost |
|---|---|---|---|
Shrewd icon
Shrewd Life has taught this character the value of good judgement and sharp wit. |
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+50 Rationality | +50 |
Strong icon
Strong Though training and perseverance, this character has been granted a strong body. |
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+20 Energy | +50 |
One-Eyed icon
One-Eyed This character only has one eye. |
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−10 Energy | +10 |
One-Legged icon
One-Legged This character only has one leg. |
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−10 Energy | -5 |
Weak icon
Weak This character's body is on the decline. |
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−20 Energy | -10 |
Dull icon
Dull It has been a long time since this character's mind had any exercise. |
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−50 Rationality | -20 |
Eunuch icon
Eunuch This character has been intentionally castrated after sexual maturity. |
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−15 Energy | -10 |
Beardless Eunuch icon
Beardless Eunuch Castration before puberty has stunted this character's muscles and body hair, leaving them the quintessential eunuch. |
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-15 |
Leveled traits
The following traits have one or more trait paths. The traits and the experience to upgrade them are gained following certain actions, events or activities. Each trait level adds to the previous ones (i.e. Blademaster at level 2 gives Modèle:Icon/p +12 Prowess).
| Trait | Level 0 Effects | Paths | Level 1 effects | Level 2 effects | Level 3 effects | Level 4 effects | Level 5 effects |
|---|---|---|---|---|---|---|---|
| Aspiring Blademaster Fichier:Trait blademaster.png |
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Blademaster Fichier:Trait track lifestyle blademaster.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Eager Reveler Fichier:Trait reveler.png |
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Reveler Fichier:Trait track lifestyle reveler.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Novice Physician Fichier:Trait physician.png |
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Physician Fichier:Trait track lifestyle physician.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Pilgrim Fichier:Trait pilgrim.png |
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Pilgrim Fichier:Trait track pilgrim.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Poet Fichier:Trait poet.png |
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Poetry Fichier:Trait track lifestyle poet.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Scarred Fichier:Trait scarred.png |
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Scarred Fichier:Trait scarred.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Mystic Fichier:Trait mystic.png |
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Mystic Fichier:Trait track lifestyle mystic.png |
Modèle:Icon/l +1 Learning | Modèle:Icon/l +2 Learning | Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Bushi-Errant Fichier:Trait knight of the tiger.png |
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Right-doer Fichier:Trait knight of the tiger.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Champion-Errant Fichier:Trait knight of the lion.png |
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Right-doer Fichier:Trait knight of the lion.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Knight-Errant Fichier:Trait knight of the swan.png |
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Right-doer Fichier:Trait knight of the swan.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Charioteer Fichier:Trait charioteer blue.png |
Charioteering Fichier:Trait track charioteer blue.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n | |
| Hunter Fichier:Trait hunter.png |
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Venator Fichier:Trait track hunter.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Falconer Fichier:Trait track falconer.png |
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| Traveler Fichier:Trait traveler.png |
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Wanderer Fichier:Trait track travel.png |
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Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
| Seasoned Fichier:Trait track danger.png |
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| Peasant Leader Fichier:Trait peasant leader.png |
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Notoriety Fichier:Trait peasant leader.png |
Modèle:Icon/a -25% Enemy Defensive Advantage |
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Modèle:Icon/n | Modèle:Icon/n |
| Hastiluder Fichier:Trait tournament.png |
Modèle:Icon/o +10 Same Trait Opinion | Foot Fichier:Trait track foot.png |
Modèle:Icon/p +1 Prowess |
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Modèle:Icon/n | Modèle:Icon/n |
| Bow Fichier:Trait track bow.png |
Modèle:Icon/h +0.10 Health |
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| Horse Fichier:Trait track horse.png |
Modèle:Icon/p +5% Monthly Prestige |
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| Wit Fichier:Trait track wit.png |
Modèle:Icon/d +1 Diplomacy |
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| Governor Fichier:Trait governor.png |
Governor Fichier:Trait track governor.png |
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Modèle:Icon/n | |
| Confucian Education Fichier:Trait confucian education.png |
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Confucianism Fichier:Trait confucian education.png |
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| Gallowsbait Fichier:Trait gallowsbait.png |
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Bandit Fichier:Trait track bandit.png |
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| Trickster Fichier:Trait track trickster.png |
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| Thief Fichier:Trait track thief.png |
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| Poacher Fichier:Trait track poacher.png |
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| Marauder Fichier:Trait track marauder.png |
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Commander traits
Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points. Commander traits come in 4 levels.
- At level 2 the trait's bonuses double
- At level 3 the trait's bonuses triple and the traits also provides +1 Modèle:Icon/a Advantage
- At level 4 the trait's bonuses quadruple and the traits also provides +2 Modèle:Icon/a Advantage and +1 Modèle:Icon/m Martial
Guardians can attempt to teach wards their commander traits. The success chance depends primarily on the ward's Modèle:Icon/o Opinion, Modèle:Icon/m Martial and Modèle:Icon/p Prowess. One commander trait can be taught every 5 years.
| Trait | Effect | Experience |
|---|---|---|
Aggressive Attacker icon
Aggressive Attacker Nothing will sate an Aggressive Attacker but the blood of their enemies. |
Fichier:Death natural.png +10% Enemy Fatal Casualties | 1 + Modèle:Icon/m Martial/10 per battle victory as attacker |
Defender icon
Defender A Defender knows one thing above all else; this is as far as the enemy goes. |
Fichier:Death natural.png −10% Friendly Fatal Casualties | 1 + Modèle:Icon/m Martial/10 per battle victory as defender |
Faithful Blade icon
Faithful Blade Burning with religious fervor, the Faithful Blade will not rest until all Heathens are defeated. |
Modèle:Icon/a +4 Faith Hostility Advantage | 0.75 + Modèle:Icon/m Martial/10 per battle victory against a commander with a different religion |
Flexible Leader icon
Flexible Leader The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings. |
Modèle:Icon/a −20% Enemy Defensive Advantage | 0.5 + Modèle:Icon/m Martial/10 per battle victory |
Forder icon
Forder The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers. |
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2 + Modèle:Icon/m Martial/10 per battle victory in the coastal or riverside provinces. |
Logistician icon
Logistician If there is one thing the Logistician knows, it is how to make supplies last - and last well. |
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0.2 + Modèle:Icon/m Martial/20 when the commanded army moves into a new barony |
Military Engineer icon
Military Engineer With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay. |
Modèle:Icon/t −10% Siege Phase Time | Fort level/2 + Modèle:Icon/m Martial/20 per completed a siege or raid |
Organizer icon
Organizer In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation. |
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0.2 + Modèle:Icon/m Martial/20 when the commanded army moves into a new barony |
Pillager icon
Pillager The Raider longs for loot almost as much as victory: if there is anything of value to be had they will find it. |
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0.2 + Modèle:Icon/m Martial/20 per completed a siege or raid |
Cautious Leader icon
Cautious Leader A Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain. |
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3 + Modèle:Icon/m Martial/10 per battle victory while having 50% or less troops as the defending army |
Reckless icon
Reckless If there is an advantage to be had, the Reckless commander is sure to seize it. |
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3 + Modèle:Icon/m Martial/10 per battle victory while having 50% or less troops as the defending army |
Forest Fighter icon
Forest Fighter Where some see forests as obstacles, the Forest Fighter sees opportunity. |
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2 + Modèle:Icon/m Martial/10 per battle victory in the previously mentioned terrain |
Open Terrain Expert icon
Open Terrain Expert Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle. |
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2 + Modèle:Icon/m Martial/10 per battle victory in the previously mentioned terrain |
Rough Terrain Expert icon
Rough Terrain Expert Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle. |
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2 + Modèle:Icon/m Martial/10 per battle victory in the previously mentioned terrain |
Desert Warrior icon
Desert Warrior The punishing sun and beating heat of the desert is no foe to the Desert Warrior. |
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2 + Modèle:Icon/m Martial/10 per battle victory in the previously mentioned terrain |
Jungle Stalker icon
Jungle Stalker The lush forest of any jungle is an ally to the Jungle Stalker. |
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2 + Modèle:Icon/m Martial/10 per battle victory in the previously mentioned terrain |
Winter Soldier icon
Winter Soldier The Winter Soldier is molded by the bitter cold, and knows how to turn it to their advantage. |
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0.75 + Modèle:Icon/m Martial/10 per battle victory in a province affected by winter |
Adventurer traits
Adventurer traits are only present on certain historical adventurers in 1066 and cannot be obtained by other means. They have only a single path. The Exiled trait is leveled up by defeating characters of Norman culture in battle or duels.
| Trait | Effects | Path | Level 1 effects | Level 2 effects | Level 3 effects | Level 4 effects | Character |
|---|---|---|---|---|---|---|---|
| Violet Poet Fichier:Trait poet.png |
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Rhapsodist Fichier:Trait poet.png |
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Modèle:Icon/n | Wallanda bint al-Mustakfi |
| Exiled Fichier:Trait the wake.png |
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Fenstalker Fichier:Trait the wake.png |
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Hereweard 'the Wake' of Oslac |
Lifestyle traits
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. They are available for custom rulers even if the required DLC is not installed. Adding lifestyle traits to a custom ruler will not unlock the prerequisite perks. Resetting lifestyle perks remove the lifestyle traits as well.
| Trait | Character effects | AI effects | Cost | Requirements |
|---|---|---|---|---|
Gardener icon
Gardener This character knows everything there is to know about gardens, plants, and how to tend them. |
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+50 | Modèle:Icon/u Random yearly event |
August icon
August The August is honored as a true ruler, worthy of the empires of old! |
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+20 Energy | +50 | Modèle:Icon/d Finishing the August perk tree |
Diplomat icon
Diplomat The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land. |
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+50 | Modèle:Icon/d Finishing the Diplomat perk tree |
Patriarch/Matriarch icon
Patriarch/Matriarch A person who is truly dedicated to their family, and the prosperity of their House. |
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+50 | Modèle:Icon/d Finishing the Family Hierarch perk tree |
Gallant icon
Gallant True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel. |
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+50 | Modèle:Icon/m Finishing the Gallant perk tree |
Overseer icon
Overseer The guidance, firmness of hand, and authority ensure problems are solved properly. |
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+20 Rationality | +50 | Modèle:Icon/m Finishing the Overseer perk tree |
Strategist icon
Strategist A dedicated student of of the art of war, capable of turning any situation to their advantage. |
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+30 Rationality | +50 | Modèle:Icon/m Finishing the Strategist perk tree |
Administrator icon
Administrator To organize, administrate, and raise efficiency - the Administrator will get it done. |
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+50 | Modèle:Icon/s Finishing the Administrator perk tree |
Architect icon
Architect The works of an experienced builder will stand for centuries. |
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+50 | Modèle:Icon/s Finishing the Architect perk tree |
Avaricious icon
Avaricious Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth? |
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+50 | Modèle:Icon/s Finishing the Avaricious perk tree |
Schemer icon
Schemer The Schemer lives to understand and manipulate the things that drive other people - and exploit them! |
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−20 Honor | +50 | Modèle:Icon/i Finishing the Schemer perk tree |
Seducer/Seductress icon
Seducer/Seductress It is not difficult to desire. The true challenge is to be desired. |
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+50 | Modèle:Icon/i Finishing the Seducer perk tree |
Torturer icon
Torturer Inflicting pain. Holding someone's life in your hands. This is true power. |
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+50 | Modèle:Icon/i Finishing the Torturer perk tree |
Scholar icon
Scholar Philosophy, nature, and knowledge. Understanding the world is the only way to rule it. |
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+30 Rationality | +50 | Modèle:Icon/l Finishing the Scholar perk tree |
Theologian icon
Theologian Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life. |
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+50 | Modèle:Icon/l Finishing the Theologian perk tree |
Whole of Body icon
Whole of Body Know yourself, know your limitations, and know the full extent of your reach. |
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+20 Energy | +75 | Modèle:Icon/l Finishing the Whole of Body perk tree |
Herbalist icon
Herbalist This character is well versed in herbs, botany, and medical practices related to plants. |
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+50 | Modèle:Icon/l Medicine Lifestyle Focus events and activities |
Inspector icon
Inspector The realm thrives under the watchful eye of the Inspector. With a penchant for travel intricately woven into the fabric of governance, it personally oversees vassals and navigates the challenges of management, ensuring a prosperous and well-tended domain. |
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+50 | Modèle:Icon/w Finishing the Inspector perk tree | |
Wayfarer icon
Wayfarer Travelling is more than a means to an end for the Wayfarer. Disappearing for days at a time they will always return to tell fantastical tales of faraway places, tall mountains, dark caves, or deep forests. |
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+50 | Modèle:Icon/w Finishing the Wayfarer perk tree | |
Voyager icon
Voyager The most glorious of cities, the ruins of old, kings and queens of faraway realms. The Voyager has seen it all, and is happy to share their experiences with others. |
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+50 | Modèle:Icon/w Finishing the Voyager perk tree |
Infamy traits
Infamy traits may be virtuous, accepted, shunned or considered criminal for a character depending on the Doctrines or Tenets of its faith. If either the character's faith or their liege's faith considers the trait shunned or criminal then the character will gain a secret instead of the trait, and will only gain the trait if the secret is exposed.
| Trait | Effects | Deciding factor | Cost |
|---|---|---|---|
Adulterer icon
Adulterer This character has violated the sanctity of marriage by copulating with another. |
Modèle:Icon/o +10 Same Trait Opinion |
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-5 |
Fornicator icon
Fornicator This character has copulated outside of wedlock. |
Modèle:Icon/o +10 Same Trait Opinion |
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-5 |
Deviant icon
Deviant This character has an... eclectic and unconventional taste. |
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Fichier:Doctrine deviancy.png Deviancy doctrine | -5 |
Dynastic Kinslayer icon
Dynastic Kinslayer This character has committed the sin of murdering a dynasty member. |
Modèle:Icon/o −5 Dynasty Opinion | Fichier:Doctrine kinslaying.png Kinslaying doctrine | Modèle:Icon/n |
Familial Kinslayer icon
Familial Kinslayer This character has slain a member of their extended family. |
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Fichier:Doctrine kinslaying.png Kinslaying doctrine | Modèle:Icon/n |
Kinslayer icon
Kinslayer This character has slain a member of their extended family. |
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Fichier:Doctrine kinslaying.png Kinslaying doctrine | Modèle:Icon/n |
Incestuous icon
Incestuous This character is known for having sexual relations with relatives. |
Modèle:Icon/o +20 Same Trait Opinion | Fichier:Doctrine consanguinity.png Consanguinity doctrine | 0 |
Sodomite icon
Sodomite This character is known for having sexual relations with people of their own gender. |
Modèle:Icon/o +10 Same Trait Opinion | Fichier:Doctrine homosexuality.png Same-Sex Relations doctrine | Modèle:Icon/n |
Witch icon
Witch This character dabbles in subjects many would consider occult. |
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Fichier:Doctrine witchcraft.png Witchcraft doctrine | +10 |
Cannibal icon
Cannibal This character thinks that other people make the best of meals. |
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Fichier:Core tenet foodsacrifice.png Ritual Cannibalism tenet | +40 |
Excommunicated icon
Excommunicated This character has been excluded from participating in religious services. |
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Fichier:Core tenet chalice.png Communion tenet | Modèle:Icon/n |
Murderer icon
Murderer This character has illegally brought about someone's demise. |
Modèle:Icon/o −15 General Opinion | Relation to victim | -10 |
Coping mechanisms
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose Modèle:Icon/s stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each character can have up to two coping mechanisms. Each coping mechanism unlocks a unique decision.
| Trait | Character effects | Unlocked decision | AI effects | Cost | Requirements |
|---|---|---|---|---|---|
Drunkard icon
Drunkard This character has taken to the bottle, and is continuously looking for its bottom. |
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Indulge in Drink |
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-10 |
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Flagellant icon
Flagellant The catharsis of self-flagellation is the only thing which makes this character feel better. |
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Flagellate |
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-10 |
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Comfort Eater icon
Comfort Eater This character often tries to fill the emptiness that they feel by indulging in comforting foods. |
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Indulge in Food |
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-5 |
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Contrite icon
Contrite This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. |
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Confess |
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-5 |
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Improvident icon
Improvident This character habitually gives far more money away to charities than they can reasonably afford. |
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Donate to Charity |
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-5 | Modèle:Icon/c Compassionate, Modèle:Icon/c Content, Modèle:Icon/f Forgiving, Modèle:Icon/g Generous or Modèle:Icon/j Just |
Inappetetic icon
Inappetetic Stress has ruined this character's appetite, causing them to skip meals and waste away... |
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Shun Food |
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-5 |
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Reclusive icon
Reclusive This character often sequesters themselves away and neglects their responsibilities. |
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Seclude Yourself |
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-5 | Modèle:Icon/c Craven, Modèle:Icon/c Cynical, Modèle:Icon/j Just, Modèle:Icon/l Lazy, Modèle:Icon/p Paranoid or Modèle:Icon/s Shy |
Irritable icon
Irritable Stress has made this character prone to frequent outbursts and tantrums. |
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Lash Out |
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0 | Modèle:Icon/a Arrogant, Modèle:Icon/c Callous, Modèle:Icon/i Impatient, Modèle:Icon/s Stubborn, Modèle:Icon/v Vengeful or Modèle:Icon/w Wrathful |
Rakish icon
Rakish This character spends so much time in the brothel that it has become their second home. |
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Visit a Brothel |
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0 |
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Hashishiyah icon
Hashishiyah This character is dependent on the consumption of hashish to deal with the stress of everyday life. |
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Consume Hashish Cakes |
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+5 |
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Profligate icon
Profligate Compulsive spending causes this character to frequently waste money on unnecessary purchases. |
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Visit the Market |
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+10 | Modèle:Icon/a Ambitious, Modèle:Icon/a Arbitrary, Modèle:Icon/c Cynical, Modèle:Icon/g Greedy or Modèle:Icon/g Gregarious |
Confider icon
Confider In sharing their problems with a close confidant, this character has become able to manage life far better than they could alone. |
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Talk to Confidant |
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+15 |
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Journaller icon
Journaller This character has taken to writing down the thoughts which plague them to make them easier to manage. |
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Write Thoughts Down | +10 Rationality | +15 |
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Athletic icon
Athletic Regular exercise helps this character keep a level head and burn off stress. |
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Work Off Some Stress |
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+40 |
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Burdened icon
Burdened Scholarly success eludes this character, their path full of thorns. To escape the constant feelings of inadequacy, this character lets their mind wander to the soft clouds above. |
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-10 |
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Childhood traits
Characters between 3 and 15 years old will have a childhood trait, which is decided at random but the chance can be influenced by a few cultural traditions. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
| Trait | Modèle:Icon/d Diplomacy | Modèle:Icon/m Martial | Modèle:Icon/s Stewardship | Modèle:Icon/i Intrigue | Modèle:Icon/l Learning | Modèle:Icon/s Learn Language Phase Length | AI effects | |
|---|---|---|---|---|---|---|---|---|
Bossy icon
Bossy This child can often be seen ordering other children around. While they are concerned with getting things done the right way, getting things done their way is equally important. |
0 | +1 | +1 | 0 | 0 | 0 | Modèle:Icon/d Diplomacy |
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Charming icon
Charming This child certainly knows how to wrap people around their little finger. They are sweet and amiable, which allows them to get away with almost anything. |
+1 | 0 | 0 | +1 | 0 | -20 | Modèle:Icon/s Stewardship |
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Curious icon
Curious There is rarely a silent moment with this child. Constantly asking questions, they are curious about everything and everyone. |
+1 | 0 | 0 | 0 | +1 | -40 | Modèle:Icon/m Martial |
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Pensive icon
Pensive This child is often lost in thought, trying understand the world around them. They often rely on books and systems to make sense of things. |
0 | 0 | +1 | 0 | +1 | -40 | Modèle:Icon/i Intrigue |
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Rowdy icon
Rowdy This child is always on the move, full of energy and mischief. When they are up to something, it is not uncommon for others to get hurt. |
0 | +1 | 0 | +1 | 0 | 0 | Modèle:Icon/l Learning |
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Health traits
A Health trait is a negative trait that lowers a character's Modèle:Icon/h Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
| Trait | Modèle:Icon/d Diplomacy | Modèle:Icon/m Martial | Modèle:Icon/s Stewardship | Modèle:Icon/i Intrigue | Modèle:Icon/l Learning | Modèle:Icon/p Prowess | Modèle:Icon/d Dread | Modèle:Icon/f Fertility | Modèle:Icon/d Dread Loss | Modèle:Icon/o Attraction | Modèle:Icon/h Health | Curable | Congenital | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickly icon
Sickly This character is suffering from a sickly disposition. |
0 | 0 | 0 | 0 | 0 | 0 | −20 | 0 | +100% | 0 | −2.5 | Modèle:Icon/y | Modèle:Icon/n | Modèle:Icon/n |
Impotent icon
Impotent This character struggles to perform in the bedroom. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | −50% | 0 | 0 | 0 | Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
Maimed icon
Maimed This character has been seriously maimed. |
−2 | −2 | −2 | −2 | −2 | −4 | −15 | −50% | +100% | −10 | −3 | Modèle:Icon/n | Modèle:Icon/n | Modèle:Icon/n |
Blind icon
Blind Through an accident or since birth, this character can see nothing. |
0 | −6 | −2 | −2 | 0 | −10 | −10 | 0 | 0 | −10 | −0.25 | Modèle:Icon/n | Modèle:Icon/n | -10 |
Disfigured icon
Disfigured This character is hideously disfigured. |
−4 | 0 | 0 | 0 | 0 | 0 | 0 | −20% | 0 | −20 | 0 | Modèle:Icon/n | Modèle:Icon/n | -10 |
Wounds
There are three traits of increasing severity that represents a character's current level of wounds. They are increased as part of various events, hunts, duels, or battles, and have a chance to be reduced every 3 months. The chance to reduce wounds decreases with the character's age and Modèle:Icon/s Stress. They cannot be added to custom characters. If a character gets wounded while they already have the highest level of wounds they will die. When a character fully recovers from wounds they have a 40% chance to gain or increase the Modèle:Icon/s Scarred trait.
| Trait | Modèle:Icon/m Martial | Modèle:Icon/i Intrigue | Modèle:Icon/p Prowess | Modèle:Icon/d Dread | Modèle:Icon/f Fertility | Modèle:Icon/d Dread Loss | Modèle:Icon/o Attraction | Modèle:Icon/h Health | Base recovery chance |
|---|---|---|---|---|---|---|---|---|---|
Wounded icon
Wounded This character has been wounded, but will probably heal fine given time. |
−1 | −1 | −2 | −10 | 0 | +100% | 0 | −1 | 40% |
Severely Injured icon
Severely Injured This character has been severely injured, and the road to recovery could be a long one. |
−2 | −2 | −4 | −15 | −25% | +100% | −10 | −2 | 20% |
Brutally Mauled icon
Brutally Mauled This character has been broken, and is clinging to life. |
−4 | −4 | −8 | −20 | −75% | +100% | −20 | −4 | 10% |
Each time a character's wounds increase, there is a 10% chance that 2 or 3 months later the wound will become infected, giving a severe Modèle:Icon/h Health Penalty. 3 months later there is a 15% chance the infection will go away and a 10% chance the infection will be replaced by gangrene, giving an even more severe Modèle:Icon/h Health Penalty.
Diseases
Diseases are Health traits that can be spread from one character to another. If a character recovers from a disease they become immune to it. Immunity is permanent for the Bubonic Plague, Smallpox and Measles and lasts 20 years for other traits. There is no immunity against the Ill trait. STD diseases are congenital and can also be spread to other characters if sleeping with them.
Each year a character has a 10% chance to gain a Diseases trait, though this can be reduced in multiple ways. Diseases are also gained from plagues being in the domain or travel baronies. The Bubonic Plague may or may not appear depending on game rules.
The health penalties can be reduced or canceled if a Modèle:Icon/c Personal Physician with sufficient Aptitude was employed.
| Trait | Modèle:Icon/d | Modèle:Icon/m | Modèle:Icon/s | Modèle:Icon/i | Modèle:Icon/l | Modèle:Icon/p | Modèle:Icon/d | Modèle:Icon/f | Modèle:Icon/d Dread Loss | Modèle:Icon/o Attraction | Modèle:Icon/h Health Penalty | Curable | STD | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ill icon
Ill Bad humors plague this character, and the severity of the affliction is yet to be determined. |
0 | 0 | 0 | 0 | 0 | −40% | −10 | −20% | +100% | 0 | Everyone: -1 Elderly: -1 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Bloody Flux icon
Bloody Flux Fever, delirium and severe abdominal pain have made this character... expel blood in the latrines. |
−2 | −1 | 0 | −2 | 0 | −80% | −50 | 0 | 0 | −5 | Everyone: -3.5 Elderly: -2 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Bubonic Plague icon
Bubonic Plague This character is beset by black patches of skin and multiple buboes; they are not long for this world. |
−2 | −3 | −2 | −3 | −2 | −80% | −30 | −50% | +100% | −30 | Everyone: -7 Elderly: -2 |
Modèle:Icon/y | Modèle:Icon/n | Modèle:Icon/n |
Cancer icon
Cancer Cancer has spread through this character's body, draining the life out of them. |
0 | 0 | 0 | 0 | 0 | 0 | −15 | −20% | +100% | 0 | Everyone: -3 Elderly: -1 |
Modèle:Icon/y | Modèle:Icon/n | -10 |
Consumption icon
Consumption Wracked with a bloody cough caused by cold humors in the lungs, this character suffers from the consumption. |
−2 | 0 | −1 | −2 | 0 | −40% | −10 | 0 | +100% | −10 | Everyone: -2.5 Child: -1 Elderly: -2 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Great Pox icon
Great Pox Plagued by sores and inflammation, this character suffers from the venereal plague. |
−1 | −1 | −1 | −1 | −1 | 0 | −20 | −20% | +100% | −10 | Everyone: -1 | Modèle:Icon/y | Modèle:Icon/y | -10 |
Gout Ridden icon
Gout Ridden This character is plagued by swollen joints, making movement painful and the skin tender and red. |
−2 | −1 | 0 | 0 | 0 | −20% | −5 | 0 | 0 | −15 | Everyone: -1 | Modèle:Icon/y | Modèle:Icon/n | -5 |
Holy Fire icon
Holy Fire This character suffers from painful seizures, headaches, nausea and diarrhea — the involuntary spasms make it look as if they were dancing. |
−6 | 0 | −1 | −2 | −2 | 0 | −25 | 0 | 0 | −10 | Everyone: -3.5 | Modèle:Icon/y | Modèle:Icon/n | 0 |
Leper icon
Leper This character's skin is marked with lesions and discolored patches, indicative of their reduced ability to feel pleasure, pain, and other sensations. |
0 | 0 | 0 | 0 | 0 | −80% | −20 | −95% | +100% | −35 | Everyone: -1.5 | Modèle:Icon/n | Modèle:Icon/n | -30 |
Lover's Pox icon
Lover's Pox Marked by blisters and infection, this character is afflicted by a venereal disease. |
0 | 0 | 0 | 0 | 0 | 0 | −5 | 0 | 0 | −20 | None | Modèle:Icon/n | Modèle:Icon/y | 0 |
Measles icon
Measles This character suffers from a prolonged fever, rashes and cough, leading many people to equate this malady to a "little leprosy". |
−2 | 0 | −1 | −1 | −2 | −40% | −5 | 0 | 0 | −10 | Everyone: -3 Child: -3 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Pneumonia icon
Pneumonia Racked by coughs and dizzy with fever, this character suffers from an infection of the lungs. |
−2 | −2 | −2 | −2 | −2 | −80% | −10 | −50% | +100% | 0 | Everyone: -3 Elderly: -2 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Smallpox icon
Smallpox Riddled by scars, rashes, and bumps, this character will never be the same again even if they survive their malady. |
−2 | 0 | −1 | 0 | −2 | −80% | −15 | −25% | +100% | −10 | Everyone: -4.5 Elderly: -1.5 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Typhus icon
Typhus This character suffers from camp fever and is plagued by rashes, fever, and coughs. |
−1 | 0 | −2 | −1 | −2 | −80% | −15 | −20% | +100% | −10 | Everyone: -4.5 Elderly: -1 |
Modèle:Icon/y | Modèle:Icon/n | 0 |
Old age traits
Old age traits are added to characters who are elderly enough, with the chance increasing the older the character gets. These traits progress through 4 levels but progression can be slowed down. Each trait level adds to the previous ones. Which traits are available depends on the Elderly Health game rule but can be added to custom characters regardless, where they cost -20 customization points. They cannot be obtained by rulers who are immortal.
| Trait | Level 0 Effects | Level 1 effects | Level 2 effects | Level 3 effects | Level 4 effects |
|---|---|---|---|---|---|
| Infirm Fichier:Trait infirm.png |
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| Clouded Eyes Fichier:Trait clouded eyes.png |
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| Fragile Bones Fichier:Trait fragile bones.png |
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| Withering Mind Fichier:Trait withering mind.png |
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| Faltering Heart Fichier:Trait faltering heart.png |
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Modèle:Icon/d Character dies |
Incapable
Incapable is the most severe health trait and cannot be added at character creation. It prevents the character from having children, declaring war, performing schemes, hosting or joining activities, being councilors or knights, or taking part in duels, forces them into an Entrenched Regency, all their skills will always be 0, and if the character has a royal court the throne will be empty. It also prevents them from making decisions except for the newly-unlocked Attempt Suicide decision and gives the following additional penalties:
- Modèle:Icon/d -25 Natural Dread
- Modèle:Icon/d +100% Dread Loss
- Modèle:Icon/h Severe Health Penalty
Dynasty traits
Dynasty traits can be either given or removed by members of the same Dynasty.
| Trait | Effects | Cost | Requirements |
|---|---|---|---|
Bastard icon
Bastard This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life. |
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0 |
|
Bastard Founder icon
Bastard Founder A former bastard who has founded their own Dynasty. |
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Modèle:Icon/y Character gained a Landed title while being a Bastard | |
Born in the Purple icon
Born in the Purple This character was born to prominent parents, a rich life and high expectations. |
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+40 |
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Child of Concubine icon
Child of Concubine This character was born/fathered of a concubine. |
Modèle:Icon/d −1 Diplomacy | Modèle:Icon/y One of the parents was a Concubine when the character was born | |
Denounced icon
Denounced This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member. |
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Modèle:Icon/y Denounce Dynasty Head interaction | |
Disinherited icon
Disinherited This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member. |
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Modèle:Icon/y Disinherit Dynasty Head interaction | |
Disputed Heritage icon
Disputed Heritage Credible rumors surround this character's heritage. Many say that their father is someone else. |
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Fichier:Secret adultery.png Illegitimate Child secret was exposed | |
Legitimized Bastard icon
Legitimized Bastard This character was born a bastard, but has since been legitimized. |
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0 | Modèle:Icon/y Legitimize House Head interaction |
Twin icon
Twin This character was born a twin. |
Modèle:Icon/o +15 Twin Sibling Opinion | Modèle:Icon/u 2% chance at birth | |
Wild Oat icon
Wild Oat This character was born out of wedlock. |
Modèle:Icon/d −1 Diplomacy | 0 |
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Accused of Decadence icon
Accused of Decadence This character has been accused of decadence by their House Head. Whether the claims are true or not, his reputation and credibility is significantly tarnished. |
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Modèle:Icon/y Accuse of Decadence House Head interaction | |
Extolled by House icon
Extolled by House This character has had their virtues extolled by their House Head. Whether the attention is deserved or not, they now have a hard time staying away from the prying eyes of the public. |
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Modèle:Icon/y Extol Virtuousness House Head interaction | |
Shieldmaiden/Shieldswain icon
Shieldmaiden/Shieldswain This character defies the normal structures of their society, fighting in the shield wall. |
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+40 | Modèle:Icon/y Make Shieldmaiden/Shieldswain interaction |
Venerated Ancestor icon
Venerated Ancestor Exceptionally holy, the venerated ancestor is a beacon of light for everyone religious. |
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| |
Living Legend icon
Living Legend Renowned for their heroic life, this character is known to all as a living legend. |
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Descendant traits
Descendant traits can be obtained if one of a character's known parents has either a certain founding trait or a descendant trait. Descendant traits are lost if a character's father is revealed to be someone without such traits and the mother does not have it.
| Founding trait | Effects | AI Zeal | Descendant trait | Effects | AI Zeal | Founding requirements | Cost |
|---|---|---|---|---|---|---|---|
Saoshyant icon
Saoshyant This character is here to deliver us all and perhaps bring about Frashokereti, the final renovation of the world. |
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+100 | Saoshyant Descendant icon
Saoshyant Descendant This character is a direct descendant of the Saoshyant. |
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0 | Modèle:Icon/d Become the Saoshyant decision | Modèle:Icon/n |
Sayyid icon
Sayyid Coursing through the veins of this character is the Blood of the Prophet. |
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0 | Sayyid icon
Sayyid Coursing through the veins of this character is the Blood of the Prophet. |
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0 | Modèle:Icon/y Descendant of Muhammad | +25 |
Paragon icon
Paragon This character has become an example of religious virtue beyond reproach. |
Fichier:Vassal stance zealot.png +20 Zealot Vassal Opinion | +20 | Consecrated Blood icon
Consecrated Blood The unwavering devotion shown by some of its members have given this dynasty an impeccable reputation in the eyes of the priesthood. |
Fichier:Vassal stance zealot.png +10 Zealot Vassal Opinion | +10 |
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Modèle:Icon/n |
The Savior icon
The Savior This character is here to deliver us all. |
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+100 | Divine Blood icon
Divine Blood This character is descended from a person sent from heaven. |
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0 |
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Modèle:Icon/n |
Golden Lineage icon
Golden Lineage What this character's bloodline has wrought on the world cannot be forgotten. They are a golden scion of fire and conquest. |
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0 | Golden Lineage icon
Golden Lineage What this character's bloodline has wrought on the world cannot be forgotten. They are a golden scion of fire and conquest. |
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0 | Modèle:Icon/k Winning the war to become Greatest of Khans | Modèle:Icon/n |
Decision traits
The following traits can be gained via Modèle:Icon/d decisions and are not available at character creation.
| Trait | Effects | AI effects | Decision |
|---|---|---|---|
Celibate icon
Celibate This character has sworn themselves to celibacy. |
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+30 Zeal | Embrace Celibacy |
Chakravarti icon
Chakravarti This character has united the center of the world, and is the rightful ruler of its entirety. |
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Become Chakravarti |
Gallivanter icon
Gallivanter This character eschews responsibilities beyond what they already have - their time is precious, and they do not wish it frittered away on pointless duties and meaningless ambitions. |
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Reject Inheritance | |
Greatest of Khans icon
Greatest of Khans This character has been proclaimed the ruler of the universe itself, by right of conquest. |
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Become the Greatest of All Khans |
Reincarnation icon
Reincarnation This character is said to be the reincarnation of their ancestor. |
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Divine Reincarnation | |
Augustus icon
Augustus This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due. |
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+20 Energy |
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Heresiarch icon
Heresiarch This character is the local leader of a heretical sect. |
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+20 Zeal |
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Detractor of the Caliphate icon
Detractor of the Caliphate This character believes that the Caliph's place is, at best, Baghdad. And only Baghdad. |
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Supporter of Caliphal Authority icon
Supporter of Caliphal Authority This character believes that the Caliphate should reaffirm its hold on the Middle East. |
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Conqueror icon
Conqueror The world lies before me, ripe for the taking. It will be mine. |
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Modèle:Icon/r Become a Great Conqueror | |
Way of the Nomad icon
Way of the Nomad This character has been shaped from birth by the harsh life on the steppe. Their ways, though strange to the meek settled peoples, offer unmatched strength and cunning. |
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Modèle:Icon/k Adopt the Nomadic Ways |
Faith traits
These traits can only obtained by characters of certain faiths.
| Trait | Effects | AI effects | Cost | Requirements | Alternative names | ||||||||||||||||||||||||||||||||||||||||
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Berserker icon
Berserker Once this character's blood starts to boil it will only be sated by the death of their enemies. |
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+40 | Faith has the Warmonger tenet | |||||||||||||||||||||||||||||||||||||||||
Hajji icon
Hajji This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca. |
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+20 Zeal | +30 |
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Hajjah if female | ||||||||||||||||||||||||||||||||||||||||
Devoted icon
Devoted This character has dedicated their life to the service of a higher power. |
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-10 Sociability | Modèle:Icon/n | Faith has the Monasticism tenet |
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Order Member icon
Order Member This character serves in a militarized Holy Order. |
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Modèle:Icon/n | Holy Order member | |||||||||||||||||||||||||||||||||||||||||
Crusader icon
Crusader This character has done their Christian duty and participated in a Crusade. |
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+10 Zeal | +50 | Participated in a Crusade | |||||||||||||||||||||||||||||||||||||||||
Mujahid icon
Mujahid This character has done their Islamic duty and participated in a Jihad. |
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+10 Zeal | +50 | Participated in a Jihad | |||||||||||||||||||||||||||||||||||||||||
Warrior of the Faith icon
Warrior of the Faith This character has participated in a Great Holy War. |
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+10 Zeal | +50 | Participated in a Great Holy War |
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Holy Monarch icon
Holy Monarch A great warrior King who has carved their own kingdom out of the lands of the infidels. |
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+25 Zeal | +120 | Great Holy War beneficiary |
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Event traits
These traits can only be gained by events and may have different names depending on circumstances.
| Trait | Effects | AI effects | Cost |
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Veteran Adventurer icon
Veteran Adventurer This character has previously led a life of bravery and action as an adventurer, and proven their worth by working their way up from such humble beginnings. |
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+50 |
Follower icon
Follower This character spent some time in a Veteran Adventurer's camp, being part of their entourage when they became landed. |
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+10 |
Populist Leader icon
Populist Leader This character came to power after fighting for the independence of their people. |
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+150 | |
Pregnant icon
Pregnant This character is with child. |
Modèle:Icon/p −2 Prowess | -15 Energy | Modèle:Icon/n |
Raider icon
Raider This character is a well-known plunderer of foreign settlements. |
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+25 |
Varangian icon
Varangian This character has served the Byzantine Army as part of the Varangian Guard. |
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+40 |
Loyal icon
Loyal This person takes their relations more seriously than most. |
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+20 | |
Disloyal icon
Disloyal Where most people see a relationship this person sees an opportunity. |
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-20 Honor | −20 |
Despoiler of Byzantium icon
Despoiler of Byzantium This character was among the fearsome Latin lords who conquered and ruined an ancient Christian empire. |
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Modèle:Icon/n |
Campeador icon
Campeador Rodrigo's expertise of the battlefield has earned him the title of "Battlefield Champion". |
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+20 Honor | Modèle:Icon/n |
Seasoned Pastoralist icon
Seasoned Pastoralist This character has become an expert in the ways of husbandry and can ensure that their cattle make the best possible use of the pasture. |
Modèle:Icon/c +20% County Fertility Growth | Modèle:Icon/n | |
Former Emperor icon
Former Emperor This character was once the Ceremonial Monarch and retains considerable influence despite having left the throne. |
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Modèle:Icon/n |
Historical Character icon
Historical Character This character is of real-life historical importance. |
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Modèle:Icon/n |
Court type traits
Modèle:Expansion Court type traits can only be obtained by characters that have been courtiers for at least 5 years. For a level 1 trait the court must have reached Grandeur Level 5 while for level 2 the court must have reached Grandeur Level 8. These traits cannot be selected for custom rulers.
| Level 1 trait | Level 1 effects | Level 2 trait | Level 2 effects |
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Diplomatic Courtier icon
Diplomatic Courtier This character has spent at least 5 years living in a bustling Diplomatic Court filled with emissaries and diplomats. |
Modèle:Icon/d +1 Diplomacy | Valued Diplomatic Courtier icon
Valued Diplomatic Courtier This character has spent at least 5 years living in a truly grand Diplomatic Court, rubbing elbows with famed emissaries and prominent diplomats. |
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Warlike Courtier icon
Warlike Courtier This character has spent at least 5 years living in a rowdy Warlike Court populated by warriors and tacticians. |
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Valued Warlike Courtier icon
Valued Warlike Courtier This character has spent at least 5 years living in a truly grand Warlike Court, involving themselves with noble warriors and acclaimed tacticians. |
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Administrative Courtier icon
Administrative Courtier This character has spent at least 5 years living in an organized Administrative Court home to many bureaucrats and officials. |
Modèle:Icon/s +1 Stewardship | Valued Administrative Courtier icon
Valued Administrative Courtier This character has spent at least 5 years living in a truly grand Administrative Court, observing the daily toil of efficient bureaucrats and influential officials. |
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Intrigue Courtier icon
Intrigue Courtier This character has spent at least 5 years living in a taciturn Intrigue Court hosting smooth-talking envoys and keen-eyed retainers. |
Modèle:Icon/i +1 Intrigue | Valued Intrigue Courtier icon
Valued Intrigue Courtier This character has spent at least 5 years living in a truly grand Intrigue Court, where they have learned to stay on their toes among the many silver-tongued envoys and perceptive retainers. |
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Scholarly Courtier icon
Scholarly Courtier This character has spent at least 5 years living in an erudite Scholarly Court full of learned men and intellectuals. |
Modèle:Icon/l +1 Learning | Valued Scholarly Courtier icon
Valued Scholarly Courtier This character has spent at least 5 years living in an erudite Scholarly Court full of astute learned men and esteemed intellectuals. |
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Immortal
The Immortal trait can only be added when creating custom characters. It makes the character immortal: they do not visibly age, years do not affect their attributes, their Modèle:Icon/f Fertility does not decrease, they cannot gain the Modèle:Icon/i Incapable trait or old age traits, and they are immune to random harm events. It also cancels the Long Reign bonus. The trait costs 10000 points so it will always invalidate achievements.
References
<references/> Modèle:Mechanics navbox
