Modificateurs

De CK3 - FR
Cette page est une traduction de la page Modificateurs du Wiki officiel de Crusader Kings 3.


A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. Modifiers can be temporary or permanent. Characters can have an unlimited number of modifiers but only the first 10 will be displayed.

Permanent dynasty modifiers

The following permanent modifiers affect all members of a Dynasty:

Modifier Effects Requirements
Fichier:Modifier prestige positive.png Dynasty of Many Crowns Modèle:Icon/d Dynasty of Many Crowns decision
Fichier:Modifier health positive.png Strong Blood Modèle:Icon/d Strengthen Bloodline decision
Fichier:Modifier legitimacy positive.png Guiding Stars of Java Modèle:Icon/d Form the Majapahit Empire decision
Fichier:Modifier byzantine eagle positive.png Reinstated the Theodosian Borders Modèle:Icon/i +30% Monthly Influence Modèle:Icon/d Re-Establish the Theodosian Borders decision
Fichier:Modifier martial positive.png Dynasty of Many Khans
Fichier:Modifier flame positive.png Flame of Persia Modèle:Icon/l Iranian Resurgence Iranian intermezzo ending
Fichier:Modifier mandala positive.png Sanctified Domes Modèle:Icon/a Sanctified Domes great project contribution
Fichier:Modifier mandala positive.png Decorated Domes Modèle:Icon/a Decorated Domes great project contribution
Fichier:Modifier mandala positive.png Gilded Domes Modèle:Icon/a Gilded Domes great project contribution
Fichier:Modifier mandala positive.png Bejeweled Domes Modèle:Icon/p +4% Piety per Legitimacy Level Modèle:Icon/a Bejeweled Domes great project contribution
Fichier:Modifier mandala legitimacy positive.png Forest of Bumga Mas Modèle:Icon/a Forest of Bumga Mas great project contribution

Permanent house modifiers

The following permanent modifiers affect all members of a House:

Modifier Effects Requirements
Fichier:Modifier blood positive.png Rival House Eradicated
Fichier:Modifier blood positive.png House Eradicated Modèle:Icon/s +10 Days Enemy Hostile Scheme Phase Length
Fichier:Modifier piety positive.png Binders of the Southern Realm Modèle:Icon/p +10% Monthly Piety Modèle:Icon/d Found the Viet Empire decision
Fichier:Modifier outdoors positive.png Witch Coven Modèle:Icon/d Found Witch Coven decision
Fichier:Modifier travel safety positive.png Adventurer Bloodline Modèle:Icon/d Legacy of House decision
Fichier:Modifier bird positive.png Swansong Modèle:Icon/d The Knight of the Swan decision
Fichier:Modifier byzantine eagle positive.png Silk Production Rights Fichier:Domicile magnanery.png Unlocks the Mulberry Copse estate building Modèle:Icon/d Establish Silk Production decision
Fichier:Modifier county opinion positive.png Cultural Hostility Modèle:Icon/f Dominance Iberian Struggle ending
Fichier:Modifier piety positive.png Faith Hostility Modèle:Icon/f Dominance Iberian Struggle ending
Fichier:Modifier county development positive.png Compromise Modèle:Icon/f Status Quo Iberian Struggle ending
Fichier:Modifier social positive.png Conciliation Modèle:Icon/f Détente Iberian Struggle ending
Fichier:Modifier merit positive.png Honored Censor
Fichier:Modifier merit positive.png Honored Grand Chancellor
Fichier:Modifier merit positive.png Honored Grand Marshal
Fichier:Modifier merit positive.png Honored Minister of Justice
Fichier:Modifier merit positive.png Honored Minister of Personnel
Fichier:Modifier merit positive.png Honored Minister of Revenue
Fichier:Modifier merit positive.png Honored Minister of Rites
Fichier:Modifier merit positive.png Honored Minister of War
Fichier:Modifier merit positive.png Honored Minister of Works

Permanent county modifiers

The following permanent modifiers affect all Baronies in a County:

Modifier Effects Requirements
Fichier:Modifier food negative.png Saharan Province Modèle:Icon/y All counties in Sahara with Desert and Desert Mountains terrain
Fichier:Modifier fertility positive.png Al-Yamnat
Fichier:Modifier county development positive.png Dodekapolis
Fichier:Modifier county development positive.png Memorial Fortifications Modèle:Icon/f +2 Fort Level Modèle:Icon/y Memorial Fortifications natural disaster situation contribution
Fichier:Modifier martial positive.png Fortress of Badd Modèle:Icon/d Establish Faith Stronghold decision
Fichier:Modifier county development positive.png United Clans Modèle:Icon/b +1 Additional Building Slots Modèle:Icon/d Form a Ryukyuan Empire decision
Fichier:Modifier county development positive.png Royal Tolls Modèle:Icon/d Establish Bactrian Supremacy decision
Fichier:Modifier rock positive.png Regional Stronghold Modèle:Icon/f Status Quo Iberian Struggle ending
Fichier:Modifier martial positive.png Toledo Steel Modèle:Icon/d +20% Development Growth Modèle:Icon/f Iberian Struggle event
Fichier:Modifier byzantine eagle positive.png Pandidakterion
Grand Canal Modèle:Icon/a The Grand Canals great project
Fichier:Modifier social positive.png Runestone Modèle:Icon/o +20 Popular Opinion

Permanent character modifiers

The following permanent modifiers affect a certain character:

Modifier Effects Requirements
Fichier:Modifier wit positive.png Vassal of the First King Modèle:Icon/u Vassal in a newly-unified confederation
Fichier:Modifier piety positive.png Disaster Relief Savior Modèle:Icon/p +10% Monthly Piety Modèle:Icon/y Aid for Victims natural disaster situation contribution
Fichier:Modifier social positive.png Keeper of Order Modèle:Icon/o +10 Direct Vassal Opinion Modèle:Icon/y Debris Removal or Land Drainage natural disaster situation contribution
Fichier:Modifier county development positive.png Memorial Builder Modèle:Icon/r +5% Monthly Renown Modèle:Icon/y Memorial Fortifications natural disaster situation contribution
Fichier:Modifier social positive.png Display of Submission Modèle:Icon/o +10 Same Faith Opinion
Fichier:Modifier economy positive.png Generosity to Mercenaries Modèle:Icon/g -10% Mercenary Hire Cost Modèle:Icon/u Martial lifestyle event choice
Fichier:Modifier prowess positive.png Holy Order Training Modèle:Icon/u Child returning from a Holy Order
Fichier:Modifier social positive.png Mothered Many Children Modèle:Icon/o +5 General Opinion Modèle:Icon/u 10% chance with each birth after giving birth at least 4 times
Fichier:Modifier health positive.png Aging Gracefully Modèle:Icon/h +1 Health Modèle:Icon/u Harm events positive outcome
Fichier:Modifier magic positive.png Prophetic Visions Modèle:Icon/u Possessed trait event choice
Fichier:Modifier economy positive.png Respected by Mercenaries Modèle:Icon/g -20% Mercenary Hire Cost Modèle:Icon/u Martial lifestyle event choice
Fichier:Modifier prowess positive.png Respected Expert Modèle:Icon/p +2 Prowess Modèle:Icon/u Martial lifestyle event choice
Fichier:Modifier bird positive.png Hunting Raptor Modèle:Icon/y Travel and activity events
Fichier:Modifier learning positive.png Refreshed and Relaxed Modèle:Icon/p Violet Poet trait event choice
Fichier:Modifier prestige negative.png No Raiment Modèle:Icon/l Lunatic trait event choice
Fichier:Modifier health negative.png Broken Modèle:Icon/u Torture event
Fichier:Modifier fertility negative.png Rejected From Marriage Bed Modèle:Icon/w Cannot produce offspring Modèle:Icon/u STD trait event
Fichier:Modifier intrigue negative.png Killed the Joy of Life Modèle:Icon/o -20 General Opinion Modèle:Icon/u Party Baron event
Fichier:Modifier flame positive.png Scourge of the Gods
Fichier:Modifier health negative.png Hunger Sickness Modèle:Icon/p Zero provisions event
Fichier:Modifier health negative.png Weak Stomach Modèle:Icon/p Zero provisions event
Fichier:Modifier piety negative.png Ultimate Blasphemer Modèle:Icon/n Blót activity event
Fichier:Modifier prowess positive.png Ambidextrous Modèle:Icon/t Grand Tournament activity event
Fichier:Modifier diplomacy positive.png A People's Great Defender Modèle:Icon/w Foreign Raised Reformer story ending
Fichier:Modifier martial positive.png Uniter and Conqueror Modèle:Icon/w Foreign Raised Reformer story ending
Fichier:Modifier magic positive.png Tool of Fate Modèle:Icon/w Destined Child story ending
Fichier:Modifier flame positive.png Rekindled Persian Spirit
Fichier:Modifier prowess positive.png Ushiwakamaru Modèle:Icon/r Captain Yoshitsune start event
Fichier:Modifier family positive.png A Heir Prepared
Fichier:Modifier dragon seal positive.png Son of Heaven Modèle:Icon/a Claimed the Mandate of Heaven

Historical character modifiers

The following permanent character modifiers are only present on certain historical characters.

Modifier Effects Character Start date
Fichier:Modifier prowess positive.png Captain of Baghdad Modèle:Icon/s +1 Max Hostile Schemes Modèle:Icon/d Emir Muhammad of Fars 867
Fichier:Modifier intrigue positive.png Extremely Suspicious Modèle:Icon/s +10 Days Enemy Hostile Scheme Phase Length Modèle:Icon/e Caliph al-Mu'tazz of Arabian Empire 867
Fichier:Modifier prestige positive.png Vow of Tangled Hair Modèle:Icon/c Chieftain Haraldr 'Tanglehair' of Vestfold 867
Fichier:Modifier flame positive.png Guiscard Modèle:Icon/d Duke Robert 'the fox' of Apulia 1066
Fichier:Modifier piety positive.png Imperial Vicar Modèle:Icon/d Duchess Matilda of Tuscany 1066
Fichier:Modifier prestige positive.png Local Icon Modèle:Icon/p +0.5 Monthly Prestige Modèle:Icon/r Master Todor of The Men from the Mountains 1178
Fichier:Modifier merit positive.png Focusing on Merit Modèle:Icon/a Any player vassal of China Any
Fichier:Modifier influence positive.png Focusing on Influence
  • Modèle:Icon/i +5% Monthly Influence
  • +10% Monthly Lifestyle Experience
Modèle:Icon/a Any player vassal of China Any

Decision modifiers

The following permanent character modifiers can only be obtained from decisions.

Modifier Effects Decision
Fichier:Modifier piety positive.png Avenger of the Martyrs Modèle:Icon/o +10 Same Faith Opinion Avenge the Battle of Tours
Fichier:Modifier martial positive.png Conqueror of the Black Sea Restore the Bosporan Kingdom
Fichier:Modifier piety positive.png Defender of the Faith Defenders of Dievas or Defenders of Rod or Defenders of Ukko
Fichier:Modifier asatru raven positive.png Embraced Local Traditions Have the Realm Embrace Local Tradition
Fichier:Modifier martial positive.png High-King of the Seas Secure the High Kingdom of the North Sea
Fichier:Modifier piety positive.png Maitreya Incarnate Claim the Mantle of Maitreya
Fichier:Modifier prowess positive.png Muhakkima Ascendancy Destroy the Apostates
Fichier:Modifier learning positive.png Steward of the Sacred River Take Stewardship of the Sacred River
Fichier:Modifier learning positive.png Champion of the Old Ways Champion of the Faith of the Country of Basques (did not change Era Zaharrak tenets)
Fichier:Modifier learning positive.png Friend of the Old Ways Champion of the Faith of the Country of Basques (changed Era Zaharrak tenets)
Fichier:Modifier byzantine eagle positive.png Lawgiver Modèle:Icon/rModèle:Icon/a Adopt a Centralized Bureaucracy (independent)
Fichier:Modifier learning positive.png Great Translator Modèle:Icon/l Promote Persian Scriptures
Fichier:Modifier outdoors positive.png Royal Fire Modèle:Icon/l Kindle Royal Fire
Fichier:Modifier intrigue positive.png Bandits' Benefactor Modèle:Icon/r Levy the Outcasts
Fichier:Modifier letter positive.png Founded Salon Modèle:Icon/r Found Salon
Fichier:Modifier fertility positive.png Courteous Knight Modèle:Icon/r The Knight of the Swan
Fichier:Modifier county opinion positive.png Valiant Knight Modèle:Icon/r The Knight of the Swan
Fichier:Modifier martial positive.png Foreign Armor Modèle:Icon/k Summon Wealthy Visitors: Local Offers (paid for armor)
Fichier:Modifier diplomacy positive.png Peace of the Great Khan Modèle:Icon/k Peace of the Great Khan
Fichier:Modifier merit positive.png Personal Honors Bestowed Modèle:Icon/a Request Bestowal of Honors

Personal Deity

Personal Deity are modifiers obtained via the Determine Bhakti or Determine Personal Deity decisions. Each character can choose from 4 modifiers depending on their faith and can replace them at any point by taking the decision again. The modifiers are lost if a character converts to a different faith.

Faith Patron god Effects
Modèle:Icon/v Vaishnavism Ganga
Hayagriva
Jagganath
Lakishmi
Modèle:Icon/s Smartism Ganesha
Kubera
Shiva
Vishnu
Modèle:Icon/a Ásatrú Freyr
Odin
Thor
Tyr
Ullr
  • Modèle:Icon/m +2 Martial
  • Modèle:Icon/a +50% Movement Speed in Baronies affected by Winter
  • Modèle:Icon/a +2 Advantage in in Baronies affected by Winter
  • Modèle:Icon/w Only available if culture is not Danish and realm capital is not in the de jure territory of Kingdom of Denmark
Modèle:Icon/u Custom Hindu faith Ganga
Saraswati
Kali
Kubera

Designated Terrain

Modèle:Expansion Designated Terrain are modifiers obtained via the decision with the same name. Each character can choose from 4 terrain sets and will receive the following bonuses when present in one of those terrains:

Modifier Terrain
Woodlands
Highlands
Lowlands
Drylands

Characters who unlock the Master Terrain decision can use it to obtain an even more powerful modifier in one of the terrains of the Personal Terrain modifier. The modifier stacks with Personal Terrain and grants the following:

Honorary titles

Modèle:Expansion Honorary titles are permanent character modifiers that can be demanded from the Sunni caliph by the house that achieved the Abbasid Humiliation - Dominate the Caliph ending the Iranian Intermezzo.

Modifier Effects
Fichier:Modifier diplomacy positive.png Friend of the State Modèle:Icon/s +1 Max Personal Schemes
Fichier:Modifier stewardship positive.png Fortifier of the State
Fichier:Modifier intrigue positive.png Helper of the State Modèle:Icon/s +1 Max Hostile Schemes
Fichier:Modifier piety positive.png Pillar of the State Modèle:Icon/p +1 Monthly Prestige
Fichier:Modifier learning positive.png Supporter of the State
Fichier:Modifier martial positive.png Sword of the State Modèle:Icon/g -15% Army Gold Maintenance
Fichier:Modifier piety positive.png Crown of the Community Modèle:Icon/p +1 Monthly Piety

Warhorse

The warhorse is a unique modifier that can gradually increase in effects. It can be obtained as a result of travel, Modèle:Icon/m Martial Lifestyle or Fichier:Wandering lifestyle.png Wandering Lifestyle events. If the Royal Court DLC is installed it can also be obtained from royal court events. The modifier will initially grant the following bonuses:

The day after the modifier is obtained an event will trigger to give the warhorse a name.

The modifier can be improved in two ways, both costing a small amount of Modèle:Icon/g Gold and offering a choice of what horse talent to improve. The modifier can only be improved twice.

  • Every 275-400 days there is a 15% chance to gain the option to train the warhorse. If the Master of the Horse court position is being used its holder can be asked to do it instead, which removes the Modèle:Icon/g Gold cost and grants a temporary +15 Modèle:Icon/o Opinion with the Master of the Horse but chooses the training at random. The event can only take place once.
  • 25-30 years after obtaining the modifier the warhorse will start to die of old age and offer the option to breed it. Not breeding it will result in the loss of the modifier in 30-60 days.
Training/Breeding 1st bonus 2nd bonus
Strength Modèle:Icon/l +10% Levy Size
Agility Modèle:Icon/p +1 Prowess Modèle:Icon/p +2 Prowess
Endurance Modèle:Icon/s +25% Stress Loss Modèle:Icon/s +50% Stress Loss
Fierceness Modèle:Icon/a +2 Advantage Modèle:Icon/a +6 Advantage

Miraculous Tonic

Miraculous Tonic is a permanent modifier that can be obtained as part of random adventure events. If agreed to drink one of the flasks the Miraculous Tonic, which has an equal chance to given one of the following effects:

Red flask possible effects Green flask possible effects

Wise woman modifiers

Modèle:Expansion The following permanent modifiers can be obtained from the wise woman event chain.

Required ailment Positive outcome (65% chance, 40% if Modèle:Icon/c Cynical) Negative outcome (35% chance, 60% if Modèle:Icon/c Cynical)
Modifier Effects Modifier Effects
Fichier:Modifier treat positive.png Mystic Healing Modèle:Icon/h +2 Disease Resistance Health Boost Fichier:Modifier health negative.png Unholy Treatment Modèle:Icon/h -0.5 Health Penalty
Fichier:Modifier treat positive.png Humors Balanced Modèle:Icon/s -30% Stress Gain
Fichier:Modifier treat positive.png Herbal Cosmetics Fichier:Modifier treat negative.png Hideous Cosmetics

Temporary dynasty modifiers

The following temporary modifiers affect all members of a Dynasty:

Modifier Effects Duration Requirements
Fichier:Modifier prestige positive.png Ardent Dynasty 30 years
Fichier:Modifier piety positive.png Saoshyant Resurgent 25 years Modèle:Icon/d Become the Saoshyant decision
Fichier:Modifier asatru raven positive.png Settled Dynasty Modèle:Icon/n Cannot be targeted with the Varangian Adventure casus belli 80 years Modèle:Icon/d Have the Realm Embrace Local Tradition decision
Legacy of Piracy 100 years Modèle:Icon/d Elevate the Kingdom of Mann & the Isles decision
Fichier:Modifier hunt positive.png Nomad Recruits 150 years Modèle:Icon/u Random event
Fichier:Modifier diplomacy positive.png Famed Dynasty 80 years
Fichier:Modifier social positive.png Familial Support 10 years
Fichier:Modifier magic positive.png Light of the Walayah 100 years

Temporary house modifiers

The following temporary modifiers affect all members of a House:

Modifier Effects Duration Requirements
Fichier:Modifier piety positive.png Crusading House 30 years
Fichier:Modifier piety positive.png House of the Mujahid 30 years
Fichier:Modifier piety positive.png Holy Warriors 30 years
Fichier:Modifier county development positive.png Carthaginian Rulers Modèle:Icon/d +0.2 Monthly Development in Carthaginian Empire region 100 years Modèle:Icon/d Restore Carthage
Controlling the Mediterranean 100 years Modèle:Icon/d Secure the Mediterranean decision
Fichier:Modifier piety positive.png Destroyed the Caliphate 100 years Modèle:Icon/d Destroy the Caliphate decision
Founders of Aragón 200 years Modèle:Icon/d Found the Kingdom of Aragon decision
Fichier:Modifier prestige positive.png Laudabiliter Fichier:County conquest cb.png Enables the Laudably Conquer County casus belli 100 years Modèle:Icon/d Request Claim on Ireland decision
Fichier:Modifier county opinion positive.png Rulers of Cumbria 100 years Modèle:Icon/d Found the Kingdom of Cumbria
Fichier:Modifier stewardship positive.png Rulers of the Black Sea 100 years Modèle:Icon/d Restore the Bosporan Kingdom decision
Fichier:Modifier martial positive.png Discipline and Order 100 years
Fichier:Modifier learning positive.png Knowledge is Power 100 years
Fichier:Modifier administrative positive.png Prosperous Investments Modèle:Icon/g +0.2 Monthly Tax 50 years Modèle:Icon/rModèle:Icon/a Governor event
Fichier:Modifier stewardship positive.png Copious Smallholds 50 years Modèle:Icon/rModèle:Icon/a Governor event
Fichier:Modifier stewardship positive.png Numerous Smallholds 50 years Modèle:Icon/rModèle:Icon/a Governor event
Fichier:Modifier stewardship positive.png Smattering of Smallholds 50 years Modèle:Icon/rModèle:Icon/a Governor event
Fichier:Modifier county opinion positive.png Domination Hostility 200 years Modèle:Icon/f Dominance Iberian Struggle ending
Fichier:Modifier martial positive.png Frontier Ambitions 100 years
Fichier:Modifier stewardship positive.png Rebuilding Efforts 100 years
Fichier:Modifier dog positive.png Dog Lovers 30 years Modèle:Icon/r Royal Court event
Fichier:Modifier social positive.png House Unity 15 years Modèle:Icon/t Grand Tournament event
Fichier:Modifier learning positive.png Angelic Foundation 15 years Modèle:Icon/l Legend writing event
Fichier:Modifier influence positive.png Clerical Political Agents Modèle:Icon/i +20% Monthly Influence 10 years Modèle:Icon/r Ask for Clerical Influence house head interaction
Fichier:Modifier learning positive.png Studious House 10 years

House unity modifiers

House unity modifiers are added by house unity decisions and scale in bonuses with the number of landed house members. The bonuses cap at 10 landed house members.

Modifier Effects Duration House unity decision
Fichier:Modifier stewardship positive.png Encouraged Economy 20 years Encourage House to Improve Economy
Fichier:Modifier martial positive.png Organized for War 20 years Organize House Members for War
Fichier:Modifier martial positive.png Establish Futuwaa Lodges 20 years Establish Futuwaa Lodges
Fichier:Modifier county control positive.png Enforced Bailiffs 10 years Send Bailiffs
Fichier:Modifier stewardship positive.png Improved Administration Modèle:Icon/g +1% Clan Vassal Tax Contribution per landed house member 10 years Improve Taxation
Fichier:Modifier intrigue positive.png Intrigue Network 10 years Enforce Intrigue Network
Fichier:Modifier martial positive.png Loyal Army Officers 10 years Reinforce Army with Loyal Officers
Fichier:Modifier diplomacy positive.png Placated
  • Modèle:Icon/o +1 Vassal Opinion per landed house member
  • Modèle:Icon/g +1% Powerful Vassal Councilor Tax Contribution per landed house member
  • Modèle:Icon/s +2% Personal Scheme Success Chance per landed house member
10 years Placate Vassals
Fichier:Modifier county development positive.png Promoted Development 10 years Modèle:Icon/l Promote Development
Fichier:Modifier goods positive.png Shared Army Logistics 10 years Modèle:Icon/l Demand Shared Army Logistics
Fichier:Modifier learning positive.png Established Madrasas
  • +10% Monthly Lifestyle Experience
  • Modèle:Icon/o +10 Same Faith Zealot Vassal Opinion
20 years Modèle:Icon/l Educate Youth in Mosques

Pets

Pets are character modifiers that last between 11 and 16 years. They can be inherited if a character dies before the pet but can also be lost through events. Both pets unlock a Modèle:Icon/d Decision to pet them, have a hidden 33% chance to save the character when a Murder Scheme is executed against them, and have a very small chance to expose schemes targeting the character. There are three pet modifiers:

Pets can be obtained in multiple ways. One day after getting the pet the character will be given the option to input a name for the pet.

  • At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of Modèle:Icon/g Gold.
  • During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the Fichier:Trait sadistic.png Sadistic trait it can kill the pet to gain +1 Modèle:Icon/l Learning.
  • A Pet Dog can be obtained via the Adopt Puppy and Adopt a Kennel Dog decisions.
  • If the Modèle:Icon/r Royal Court DLC is installed a pet can be offered in certain court events.
  • If the Modèle:Icon/w Wandering Nobles DLC is installed a pet can be offered as part of travel events.

A day after obtaining a pet an event will trigger to give the pet a name. While the character has a pet the following events can take place:

  • A vassal plays with the pet and gains +20 Modèle:Icon/o Opinion
  • The pet brings 2 Modèle:Icon/g Gold
  • The pet gives a temporary Modèle:Icon/h Health Boost
  • The pet ruins a vassal's possessions, bringing the following options:
  • If the character has two pets it might gain an event that grants -20 Modèle:Icon/s Stress
  • If the character has two pets they might fight. Within two weeks one on the following will happen:
    • 75% chance a pet dies
    • 15% chance both pets die
    • 10% chance they get along and the character gains -10 Modèle:Icon/s Stress

If both Modèle:Icon/t Tours and Tournaments and Modèle:Icon/r Roads to Power DLCs are installed, there are two variants of the Fichier:Modifier dog positive.png Pet Dog modifier that can be obtained for 25 Modèle:Icon/g Gold as part of adventurer random events. Both of them increase Modèle:Icon/h Hunt success chance:

Modèle:Expansion When a pet dies of old age, if the character has a Royal Court it will have the option to pay 10-20 Modèle:Icon/g Gold to gain a Small Wall Ornament artifact.

Court poet modifiers

Court poet modifiers can be obtained by giving a Fichier:Court poet court position.png Court Poet the Fichier:Court poet court position task create poetry.png Write Poetry task. Each year one modifier will be obtained, which will last 3 years. The strength of the modifier depends on the aptitude of the poet.

Modifier Terrible aptitude effects Poor aptitude effects Average aptitude effects Good aptitude effects Excellent aptitude effects
Fichier:Modifier legitimacy positive.png Poetry about Legacy Modèle:Icon/l +1% Legitimacy Gain Modèle:Icon/l +2% Legitimacy Gain
Fichier:Modifier outdoors positive.png Poetry about Mourning Modèle:Icon/p +1% Monthly Piety Modèle:Icon/p +2% Monthly Piety
Fichier:Modifier fertility positive.png Poetry about Romance Modèle:Icon/o +1 Attraction Opinion
Fichier:Modifier tournament positive.png Poetry about Strife

Experimental Brew

Experimental Brew is a modifier that can be obtained by employing a Fichier:Court brewmaster court position.png Court Brewmaster. Their Aptitude does not influence the effects of the modifier. The modifier changes its effects every 6 months to one of the following:

Blood Brother modifiers

Modèle:Expansion When a character gains a Blood Brother they will have the option to choose one of the following modifiers. The modifier is removed if the character no longer has a Blood Brother.

Modifier Effects (Modèle:Icon/n Nomadic) Effects (not Modèle:Icon/n Nomadic) Blood Brother requirements (any)
Fichier:Modifier legitimacy positive.png August Blood Brother
Fichier:Modifier stress positive.png Caring Blood Brother
Fichier:Modifier prestige positive.png Clever Blood Brother
Fichier:Modifier dread positive.png Warlike Blood Brother

Coronation modifiers

Modèle:Expansion Coronation modifiers can only be added by Fichier:Activity coronation.png Coronation activities and affect only a single barony.

If the game is started in 1066 or 1178 the following baronies will start with Fichier:Modifier legitimacy positive.png Traditional Ascension Site modifier: Aachen, Al-Madina, Bukhara, Cairo, Damascus, Ghazna, Gniezno, Gowrie, Kutaisi, Lahur, London, Mahdiya, Milano, Rayy, Reims, Rome, Samarkand, St Johnston, Székesfehérvár, Baghdad and Constantinople. If the game is started in 1178 Karakorum and Marrakesh will also have it. Baghdad and Constantinople will start with the modifier doubled.

Modifier Effects Requirements
Fichier:Modifier legitimacy positive.png Traditional Ascension Site Fichier:Activity coronation.png 5 Coronations were held in the barony
Fichier:Modifier piety positive.png A Faithful's Oath Fulfilled Modèle:Icon/d Fulfilled the Provide for the Faithful oath
Fichier:Modifier stewardship positive.png A Poor's Oath Fulfilled Modèle:Icon/d Fulfilled the Provide for the Poor oath
Fichier:Modifier martial positive.png A Warrior's Oath Fulfilled Modèle:Icon/d Fulfilled the Support My Knights/Champions oath

Capital Temple Complex modifiers

Modèle:Expansion Capital Temple Complex modifiers can only be added by paying for certain the contributions with the same name in Capital Temple Complex great projects and affect only a single barony.

Modifier Effects
Fichier:Modifier economy positive.png Ornate Reliefs Modèle:Icon/g +5% Holding Taxes
Fichier:Modifier economy positive.png Shallow Pools
Fichier:Modifier rock positive.png Divine Statues
Fichier:Modifier signet ring positive.png Gilded Shrines Modèle:Icon/g +0.15 Monthly Tax per Level of Devotion
Fichier:Modifier travel safety positive.png Divine Barays
Fichier:Modifier stewardship positive.png Statues of Creation
Fichier:Modifier stewardship positive.png Statues of Creation
Fichier:Modifier martial positive.png Statues of Destruction
Fichier:Modifier diplomacy positive.png Statues of Serenity
Fichier:Modifier intrigue positive.png Statues of Trickery

Aspect modifiers

Modèle:Expansion Rulers who have certain Mandala aspects can gain aspect modifiers.

Modifier Effects Notes
Aspect of Creation
  • Obtained by constructing or upgrading a building while having the aspect with the same name
  • Can be upgraded up to 10 times the same way
  • Lasts for 10 years at aspect levels 1 and 2
  • Lasts for 20 years at aspect levels 3 and 4
  • Lasts for 30 years at aspect level 5
  • Duration resets when a new building is constructed or upgraded
Aspect of Serenity
  • Obtained by having the aspect with the same name
  • Upgraded by not declaring offensive wars for 5 years at aspect levels 1 and 2
  • Upgraded by not declaring offensive wars for 3 years at aspect levels 3 and 4
  • Upgraded by not declaring offensive wars for 1 years at aspect level 5

References

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Modèle:Mechanics navbox